Story (Asset): Difference between revisions

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|Story Config
|Story Config
|[[Story Var (Asset)|Story Var]]
|[[StoryVar (Asset)|Story Var]]
|Adds configuration to the new game window. Used in BCQ for gender select.
|Adds configuration to the new game window. Used in BCQ for gender select.
|-
|-

Latest revision as of 15:49, 20 February 2025

Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories.

Field Type Description
Label String A unique label to access the asset by. Never change a label after creating your asset.
Name String Name of your story.
Icon String URL to an image file used as a background for the main menu entry. Recommended min size is 512x256.
Max Nr Player Options Int Maximum nr of player characters for this story. Capped at 4.
Min Nr Player Option Int Min nr of player characters for this story.
Max Level Int Max player level for this story. Use -1 for game default.
Max action slots Int Sets max nr of actions a player can have active. Use -1 for default.
Battle won HP regen Float Set to how much HP players should get back when they win a battle. Default is 0.1
Allow Gallery Boolean Allows players in the gallery to be used.
Unleveled Equipment Boolean Removes levels from equipment, making equipment not decay in protection as players outlevel it.
Prevent default death action Boolean When checked, the default action of kicking players back to the start of the dungeon won't happen once players are defeated. Commonly used with Player loss game actions.
Disable Experience Boolean Disables leveling.
Disable Kinks Boolean Disables the kink system. Note that you can still manually add kinks by attaching them as passives to players.
Disable Damage Type Secondary Effects Boolean Prevents the secondary effects of damage types.
No std actions Boolean Disables the standard attacks and such.
Disable Awareness Boolean Disables the awareness system.
No multiplayer dmg increase Boolean By default, damage is increased across the board the more players you have to speed up combat a bit.
Players always go first Boolean When checked, the player team always starts a battle first.
No gender setting Boolean Disables the gender select option in game settings.
Short Description Boolean A short description of your mod that shows up in the main menu.
Full Description Boolean Shows up on the player select screen.
Selectable main characters Gallery Selectable characters on the new game screen. Only required if you've unchecked Allow Gallery. Otherwise you can just use Gallery Assets
NPCs to add on game start Player Adds NPCs to the game when the game starts. Could be useful for adding an NPC follower. These NPCs are presistent.
Allowed asset templates Asset Template Leave empty to use all existing ones. Otherwise only the selected asset templates will be used when generating loot.
Allowed material templates Material Template Leave empty to use all existing ones. Picks material templates that may be used when generating loot.
Allowed random encounters Encounter Leave empty to use all existing ones. When set, the story is limited to only these random exploration events.
Start game actions Game Action Game actions to run when the game starts.
Player loss game actions Game Action Game actions to run when the players are defeated. Mostly used when Prevent default death action is checked.
Story Config Story Var Adds configuration to the new game window. Used in BCQ for gender select.
Starting area Dungeon Sets the starting area for the story.
Start Room String Room in Starting area that players should spawn in.