Story (Asset)
Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories.
| Field | Type | Description |
|---|---|---|
| Label | String | A unique label to access the asset by. Never change a label after creating your asset. |
| Name | String | Name of your story. |
| Icon | String | URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |
| Max Nr Player Options | Int | Maximum nr of player characters for this story. Capped at 4. |
| Min Nr Player Option | Int | Min nr of player characters for this story. |
| Max Level | Int | Max player level for this story. Use -1 for game default. |
| Max action slots | Int | Sets max nr of actions a player can have active. Use -1 for default. |
| Battle won HP regen | Float | Set to how much HP players should get back when they win a battle. Default is 0.1 |
| Allow Gallery | Boolean | Allows players in the gallery to be used. |
| Unleveled Equipment | Boolean | Removes levels from equipment, making equipment not decay in protection as players outlevel it. |
| Prevent default death action | Boolean | When checked, the default action of kicking players back to the start of the dungeon won't happen once players are defeated. Commonly used with Player loss game actions. |
| Disable Experience | Boolean | Disables leveling. |
| Disable Kinks | Boolean | Disables the kink system. Note that you can still manually add kinks by attaching them as passives to players. |
| Disable Damage Type Secondary Effects | Boolean | Prevents the secondary effects of damage types. |
| No std actions | Boolean | Disables the standard attacks and such. |
| Disable Awareness | Boolean | Disables the awareness system. |
| No multiplayer dmg increase | Boolean | By default, damage is increased across the board the more players you have to speed up combat a bit. |
| Players always go first | Boolean | When checked, the player team always starts a battle first. |
| No gender setting | Boolean | Disables the gender select option in game settings. |
| No soft start | Boolean | By default, enemies below level 4 will have reduced HP and momentum. This lets you remove that feature. |
| Short Description | Boolean | A short description of your mod that shows up in the main menu. |
| Full Description | Boolean | Shows up on the player select screen. |
| Selectable main characters | Gallery | Selectable characters on the new game screen. Only required if you've unchecked Allow Gallery. Otherwise you can just use Gallery Assets |
| NPCs to add on game start | Player | Adds NPCs to the game when the game starts. Could be useful for adding an NPC follower. These NPCs are presistent. |
| Allowed asset templates | Asset Template | Leave empty to use all existing ones. Otherwise only the selected asset templates will be used when generating loot. |
| Allowed material templates | Material Template | Leave empty to use all existing ones. Picks material templates that may be used when generating loot. |
| Allowed random encounters | Encounter | Leave empty to use all existing ones. When set, the story is limited to only these random exploration events. |
| Start game actions | Game Action | Game actions to run when the game starts. |
| Player loss game actions | Game Action | Game actions to run when the players are defeated. Mostly used when Prevent default death action is checked. |
| Story Config | Story Var | Adds configuration to the new game window. Used in BCQ for gender select. |
| Starting area | Dungeon | Sets the starting area for the story. |
| Start Room | String | Room in Starting area that players should spawn in. |