Quest Objective (Asset)
Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a game action regardless of objectives completed.
Field | Type | Default | Description |
---|---|---|---|
Name | String | Name of the objective | |
Amount Needed | Int | 1 | Amount of times the task must be completed for the objective to finish. |
Amount to start with | Int | 0 | Lets players start with a certain amount of completions. |
Highlight completion description | Boolean | False | Makes the completion description highlighted. Used in BCQ to show important information about the final boss. |
Conditional Completion Descs | Text | Uses a text object to add a completion description with conditions. The first valid one will be the one shown in the quest journal. | |
Completion Desc | String | Text to output in the quest log when the objective is completed. | |
Events | Quest Objective Event | An event that allows you to modify the completion status. Generally unless your objective is to kill generic enemies, you can use a Game Action instead on encounter defeat or in a roleplay. But if you want to do something like "kill N of any type of goblin", then you'll have to use a quest objective event. | |
Visibility Conditions | Condition | If set, these conditions must be met to show the objective in the quest log. Often used to hide the objective until the previous objective has been completed. |