Room Asset (Asset)

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Revision as of 15:46, 20 February 2025 by JasX (talk | contribs) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Optional. But used with some game action types. |- |Respawn |Int |0 |Time of in-game seconds to respawn (only applies to lootable items). |- |Hide if non-interactive |Boolean |False |Hides the mesh if no game actions pass filter. |- |Quick door |String |NOT A DOOR |Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |- |Ig...")
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Field Type Default Description
Name String Optional. But used with some game action types.
Respawn Int 0 Time of in-game seconds to respawn (only applies to lootable items).
Hide if non-interactive Boolean False Hides the mesh if no game actions pass filter.
Quick door String NOT A DOOR Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead.
Ignore mesh tags Boolean False By default, each mesh has tags (shown below). If you don't check this, the mesh tags will be re-added if you delete them.
Tags Tag Adds mesh tags. Each mesh comes with hard-coded ones, but you can add new here.
Game Actions Game Action Game actions to perform when the item is clicked.
Conditions Condition Conditions needed to be met for this mesh to show up.
Default Animation String idle Only works for animated mesh. Lets you set the default animation state.