User contributions for JasX
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18 May 2026
- 17:4317:43, 18 May 2026 diff hist +88 Dungeon Sub Template (Asset) No edit summary current Tag: Visual edit
- 17:2517:25, 18 May 2026 diff hist +369 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
17 April 2026
- 19:4119:41, 17 April 2026 diff hist +6 Connecting an LLM Assistant No edit summary current Tag: Visual edit
- 19:4019:40, 17 April 2026 diff hist +1,360 Connecting an LLM Assistant No edit summary Tag: Visual edit
- 19:3919:39, 17 April 2026 diff hist +14 N File:Actual first stage.png No edit summary current
- 19:3619:36, 17 April 2026 diff hist +45 N File:LLM Response.png No edit summary current
- 19:3319:33, 17 April 2026 diff hist +28 N File:First stage.png No edit summary current
- 19:3119:31, 17 April 2026 diff hist +11 N File:AI RP Setup.png No edit summary current
- 19:2919:29, 17 April 2026 diff hist +2,875 N Connecting an LLM Assistant Created page with "The devtools allow you to utilize a local or remote LLM (large language model) that follows the OpenAI API spec. For an example, [https://github.com/oobabooga/textgen Oobabooga text-generation webUI]. Please note that running your own LLM needs a ton of VRAM. I'd strongly suggest using at least an RTX3090 or better. '''In this tutorial, I will assume that you have an LLM up and running already!''' == Configuring == # In the mod tools top menu, click tools and LLM ass..." Tag: Visual edit
- 19:1719:17, 17 April 2026 diff hist +19 N File:LLM Configuration.png No edit summary current
- 19:1119:11, 17 April 2026 diff hist +114 Category:Modding No edit summary current Tag: Visual edit
23 March 2026
- 22:3722:37, 23 March 2026 diff hist −63 Dungeon Flow Node (Asset) No edit summary current
- 22:3622:36, 23 March 2026 diff hist +63 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 22:3422:34, 23 March 2026 diff hist +394 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 13:4713:47, 23 March 2026 diff hist +29 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
18 November 2025
- 12:3412:34, 18 November 2025 diff hist +267 Roleplay (Asset) No edit summary current Tag: Visual edit
18 October 2025
- 22:2022:20, 18 October 2025 diff hist +92 Action (Asset) No edit summary current Tag: Visual edit
- 16:4216:42, 18 October 2025 diff hist +218 Player (Asset) No edit summary current Tag: Visual edit
16 October 2025
- 20:0420:04, 16 October 2025 diff hist +26 Roleplay Goto (Asset) No edit summary current Tag: Visual edit
- 20:0320:03, 16 October 2025 diff hist +979 N Roleplay Jump (Asset) Created page with "Jumps are used to link smaller roleplays to a bigger one. Jumps are appended to a roleplay in game on trigger, so they save memory and make it easier to structure very large roleplays. Caveats: * Jumps currently won't work correctly when persistent the jumps are appended when encountered, and not saved. * The roleplay stage output will be automatically linked to from any Roleplay Stage in the sub-roleplay that doesn't have any options or direct links. * There is also a..." current Tag: Visual edit
- 19:5819:58, 16 October 2025 diff hist +152 Roleplay Goto (Asset) No edit summary Tag: Visual edit
12 October 2025
- 20:4320:43, 12 October 2025 diff hist +2 Player (Asset) No edit summary Tag: Visual edit
- 20:4320:43, 12 October 2025 diff hist +172 Player (Asset) No edit summary Tag: Visual edit
2 October 2025
- 22:1822:18, 2 October 2025 diff hist +118 Encounter (Asset) No edit summary current Tag: Visual edit
29 September 2025
- 21:2221:22, 29 September 2025 diff hist +825 Quest (Asset) No edit summary current Tag: Visual edit
- 18:1218:12, 29 September 2025 diff hist +105 Action (Asset) No edit summary Tag: Visual edit
25 September 2025
- 17:4917:49, 25 September 2025 diff hist +73 MathScript Snippets No edit summary current Tag: Visual edit
- 17:4717:47, 25 September 2025 diff hist +948 MathScript Snippets No edit summary Tag: Visual edit
- 17:4117:41, 25 September 2025 diff hist +826 N MathScript Snippets Created page with "A collection of snippets you can use in math scripts. === Update a dvar array on new day. === In this example, we use a dungeon with the label <code>sfq_town</code> . We have the following dVars: * <code>last_trainer_reset</code> Which we store the day when this math script was run last. * <code>trainer_skills</code> Where we store an array of 4 action labels that we'll use in conditions to decide which skills are available at a trainer. <pre>setDvar("sfq_town","last_t..." Tag: Visual edit
- 10:1010:10, 25 September 2025 diff hist +864 Effect (Asset) No edit summary current Tag: Visual edit
7 September 2025
- 23:1023:10, 7 September 2025 diff hist −30 Node Editor No edit summary current Tag: Visual edit
- 11:5911:59, 7 September 2025 diff hist +1,829 N Node Editor Created page with "The node editor offers a better overview over how an asset is connected. Currently this is used for Roleplay. Controls: {| class="wikitable" |+ !Input !Description |- |Click & Drag On Background |Pans the node view. |- |Click & Drag On Block Header |Moves a node. |- |Click & Drag On Block Node |Draws a new node connection. Nodes can be connected right and left side of a block, and must match by color. |- |Ctrl + Click & Drag |Drags a selection box,..." Tag: Visual edit
3 September 2025
- 21:5821:58, 3 September 2025 diff hist +159 Roleplay (Asset) No edit summary Tag: Visual edit
30 August 2025
- 21:1721:17, 30 August 2025 diff hist −201 Procedural Dungeon (Asset) No edit summary current Tag: Visual edit
- 21:0121:01, 30 August 2025 diff hist +116 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
- 20:4520:45, 30 August 2025 diff hist +54 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 20:3720:37, 30 August 2025 diff hist +169 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
28 August 2025
- 14:5614:56, 28 August 2025 diff hist +1,932 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 14:4414:44, 28 August 2025 diff hist +125 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
- 14:4314:43, 28 August 2025 diff hist +1,023 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 14:3414:34, 28 August 2025 diff hist +229 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 14:2914:29, 28 August 2025 diff hist −105 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 14:2614:26, 28 August 2025 diff hist −406 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
21 August 2025
- 15:5715:57, 21 August 2025 diff hist +267 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 15:5515:55, 21 August 2025 diff hist +498 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 15:5215:52, 21 August 2025 diff hist +1,275 N Dungeon Flow Node (Asset) Created page with "A flow node is used to create a general layout for an advanced procedural dungeon. Each node can have multiple condition groups, but only one is ever picked. These condition groups decide which room templates should be available in that group. Such as cave tiles that also support forest tiles etc. These tiles must be specified in Room Templates, and the conditions of the room templates still apply. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |Stri..." Tag: Visual edit
15 August 2025
- 23:2723:27, 15 August 2025 diff hist +402 Dungeon (Asset) No edit summary current Tag: Visual edit
- 23:0123:01, 15 August 2025 diff hist +166 Dungeon (Asset) No edit summary Tag: Visual edit
14 August 2025
- 22:0222:02, 14 August 2025 diff hist +127 Audio Trigger (Asset) No edit summary current Tag: Visual edit
8 August 2025
- 13:2813:28, 8 August 2025 diff hist +39 Text (Asset) No edit summary current Tag: Visual edit