User contributions for JasX
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7 September 2025
- 23:1023:10, 7 September 2025 diff hist −30 Node Editor No edit summary current Tag: Visual edit
- 11:5911:59, 7 September 2025 diff hist +1,829 N Node Editor Created page with "The node editor offers a better overview over how an asset is connected. Currently this is used for Roleplay. Controls: {| class="wikitable" |+ !Input !Description |- |Click & Drag On Background |Pans the node view. |- |Click & Drag On Block Header |Moves a node. |- |Click & Drag On Block Node |Draws a new node connection. Nodes can be connected right and left side of a block, and must match by color. |- |Ctrl + Click & Drag |Drags a selection box,..." Tag: Visual edit
3 September 2025
- 21:5821:58, 3 September 2025 diff hist +159 Roleplay (Asset) No edit summary current Tag: Visual edit
30 August 2025
- 21:1721:17, 30 August 2025 diff hist −201 Procedural Dungeon (Asset) No edit summary current Tag: Visual edit
- 21:0121:01, 30 August 2025 diff hist +116 Dungeon Sub Template (Asset) No edit summary current Tag: Visual edit
- 20:4520:45, 30 August 2025 diff hist +54 Dungeon Flow Node (Asset) No edit summary current Tag: Visual edit
- 20:3720:37, 30 August 2025 diff hist +169 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
28 August 2025
- 14:5614:56, 28 August 2025 diff hist +1,932 Dungeon Flow Node (Asset) No edit summary Tag: Visual edit
- 14:4414:44, 28 August 2025 diff hist +125 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
- 14:4314:43, 28 August 2025 diff hist +1,023 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 14:3414:34, 28 August 2025 diff hist +229 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 14:2914:29, 28 August 2025 diff hist −105 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 14:2614:26, 28 August 2025 diff hist −406 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
21 August 2025
- 15:5715:57, 21 August 2025 diff hist +267 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 15:5515:55, 21 August 2025 diff hist +498 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 15:5215:52, 21 August 2025 diff hist +1,275 N Dungeon Flow Node (Asset) Created page with "A flow node is used to create a general layout for an advanced procedural dungeon. Each node can have multiple condition groups, but only one is ever picked. These condition groups decide which room templates should be available in that group. Such as cave tiles that also support forest tiles etc. These tiles must be specified in Room Templates, and the conditions of the room templates still apply. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |Stri..." Tag: Visual edit
15 August 2025
- 23:2723:27, 15 August 2025 diff hist +402 Dungeon (Asset) No edit summary current Tag: Visual edit
- 23:0123:01, 15 August 2025 diff hist +166 Dungeon (Asset) No edit summary Tag: Visual edit
14 August 2025
- 22:0222:02, 14 August 2025 diff hist +127 Audio Trigger (Asset) No edit summary current Tag: Visual edit
8 August 2025
- 13:2813:28, 8 August 2025 diff hist +39 Text (Asset) No edit summary current Tag: Visual edit
- 13:1813:18, 8 August 2025 diff hist +123 Text (Asset) No edit summary Tag: Visual edit
2 August 2025
- 19:0219:02, 2 August 2025 diff hist +367 Roleplay Stage (Asset) No edit summary current Tag: Visual edit
1 August 2025
- 22:4322:43, 1 August 2025 diff hist −65 Math No edit summary current Tag: Visual edit
11 June 2025
- 23:0723:07, 11 June 2025 diff hist +1,502 N MeshPrimitive (Asset) Created page with "MeshPrimitives are items attached to a mesh, such as particles, lights, or even other meshes. Note that only 10 levels of recursion is allowed. {| class="wikitable" |+ !Field !Type !Default !Description |- |Type |string |Box |Type of prim to attach. |- |Text/Mesh ID/Text Display/Light color/Particle label |string | |Text: Text to display. Mesh: ID of mesh to attach. Light: Color, such as "#FFFFFF" Particles: Particle asset label. |- |Material |string/array | |Replace ma..." current Tag: Visual edit
- 23:0023:00, 11 June 2025 diff hist +4 Mesh (Asset) No edit summary current Tag: Visual edit
- 23:0023:00, 11 June 2025 diff hist +2,724 N Mesh (Asset) Created page with "Meshes are 3d models placed in world. {| class="wikitable" |+ !Field !Type !Default !Description |- |id |string |random |A unique ID |- |Url |string | |A URL to your mesh file. Must be a GLB file. |- |Debug |boolean |false |Not used. |- |Is room |boolean |false |Use this to mark the asset as a room. Such as an outdoor ground area, or an indoor with walls etc. |- |Receive shadow |boolean |true | |- |Cast shadow |boolean |true | |- |Name |string | |A name for your mesh. A..." Tag: Visual edit
- 22:4522:45, 11 June 2025 diff hist +2,328 N Particles (Asset) Created page with "Creates a particle system that you can attach to a mesh or use as a spell visual. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |string | |A unique label for your particle system. Do not change after creating or you may cause broken links! |- |opacity start |float |1 |Particle start opacity. |- |opacity end |float |1 |Particle end opacity. |- |opacity ease |string |easeLinear |Ease type. easeFull type will fade both in and out from start to end and..." current Tag: Visual edit
- 22:3222:32, 11 June 2025 diff hist +2,670 N Material (Asset) Created page with "Materials are texture materials placed on meshes. {| class="wikitable" |+ !Field !Type !Default !Description |- |id |string |random |A unique ID. Always auto generated for materials. |- |type |string |MeshStandardMaterial |The THREE.js material type. |- |name |string | |Name of the material. |- |category |string | |Category of the material. Note that materials are unique by name and category. For subcategories, separate with a . |- |alpha map |string | |URL to a texture..." current Tag: Visual edit
- 22:2122:21, 11 June 2025 diff hist +1,625 HitFX (Asset) No edit summary current Tag: Visual edit
- 13:2913:29, 11 June 2025 diff hist +2,228 HitFX (Asset) No edit summary Tag: Visual edit
28 May 2025
- 11:2211:22, 28 May 2025 diff hist −156 MeshAction (Asset) No edit summary current Tag: Visual edit
26 May 2025
- 13:5313:53, 26 May 2025 diff hist +2,285 N MeshAction (Asset) Created page with "Mesh actions are actions that can be run immediately (such as adding tweens to lights), or on interact. {| class="wikitable" |+ !Field !Type !Description |- |Type |String |Type of action. |- |Data |Object |A JSON object that describes your action. See below. |- |Conditions |Condition |Conditions needed for a task to run. For actions tied to onRefresh, these are checked when you enter the room with the mesh, or a refresh Game Action (Asset)|Game Ac..." Tag: Visual edit
10 May 2025
- 13:4213:42, 10 May 2025 diff hist +1 Player (Asset) No edit summary current Tag: Visual edit
9 May 2025
- 13:3213:32, 9 May 2025 diff hist +228 Event No edit summary current Tag: Visual edit
- 13:3113:31, 9 May 2025 diff hist +32 Event No edit summary Tag: Visual edit
- 09:5909:59, 9 May 2025 diff hist +1,475 Event No edit summary Tag: Visual edit
8 May 2025
- 14:4314:43, 8 May 2025 diff hist +96 Player Jiggle (Asset) No edit summary current Tag: Visual edit
6 May 2025
- 18:0918:09, 6 May 2025 diff hist −61 Player Jiggle (Asset) No edit summary Tag: Visual edit
5 May 2025
- 21:5521:55, 5 May 2025 diff hist +80 Player Jiggle Point (Asset) No edit summary current Tag: Visual edit
- 21:5321:53, 5 May 2025 diff hist +1,063 Player Jiggle (Asset) No edit summary Tag: Visual edit
- 21:4621:46, 5 May 2025 diff hist +88 Player Template (Asset) No edit summary current Tag: Visual edit
4 May 2025
- 20:4520:45, 4 May 2025 diff hist +36 Player (Asset) No edit summary Tag: Visual edit
- 17:2617:26, 4 May 2025 diff hist +96 Player Jiggle (Asset) No edit summary Tag: Visual edit
- 17:2517:25, 4 May 2025 diff hist +635 N Player Jiggle Point (Asset) Created page with "Jiggle points sets up the actual "bones" for jiggling. Note that changes made here won't show up in the parent jiggle window. You'll have to click the refresh button at the top of said window for the preview to update. {| class="wikitable" !Field !Type !Default !Description |- |X Pos |Float |0 |Left to right position of the animation. |- |Y Pos |Float |0 |Top to bottom position of the animation. |- |Radius |Float |0 |Radius of the animation. Pixels in the center are affe..." Tag: Visual edit
- 17:2117:21, 4 May 2025 diff hist +1,742 N Player Jiggle (Asset) Created page with "Player jiggles lets you set up groups of jiggle bones on specific slots. These are basic "smudge" type warps on the image that causes a jiggle looking animation when hit by certain attacks. {| class="wikitable" !Field !Type !Default !Description |- |Slot |String |Breasts |The slot to animate. If you have multiple player jiggles with the same slot, the top one with valid conditions will be used. |- |Mask |String | |URL to a transparent PNG where black pixels decide which..." Tag: Visual edit
- 17:1117:11, 4 May 2025 diff hist +322 Player (Asset) No edit summary Tag: Visual edit
22 April 2025
- 14:1914:19, 22 April 2025 diff hist 0 Creating Advanced Art Layers →Creating the Art current Tag: Visual edit
21 April 2025
- 14:3814:38, 21 April 2025 diff hist +73 Talent Group (Asset) No edit summary current Tag: Visual edit
- 14:0214:02, 21 April 2025 diff hist +676 N Talent Group (Asset) Created page with "Talents are slottable passives. Said passives can be slotted at any trainer, and are unlocked via conditions. Talent groups are always linked to a Story. {| class="wikitable" |+ !Field !Type !Description |- |Name |String |Name of your talent group. Will show up in the talent picker. |- |Max slots |String |A number or math formula determining how many passives players can have. For an example: ''min(5,ceil(ta_Lv/2))'' would mean 1 passive every even leve..." Tag: Visual edit
- 13:5913:59, 21 April 2025 diff hist +212 Story (Asset) No edit summary current Tag: Visual edit