Player (Asset): Difference between revisions
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A player is an NPC or player character with fixed settings. Useful for NPCs or playable characters linked in [[Gallery (Asset)|Gallery]]. If you want to create random NPCs for random encounters, use a [[Player Template (Asset)|Player Template]] instead. If you want an NPC to offer a service, check out the [[Creating a Service NPC|Creating a Service]] tutorial. | A player is an NPC or player character with fixed settings. Useful for NPCs or playable characters linked in [[Gallery (Asset)|Gallery]]. If you want to create random NPCs for random encounters, use a [[Player Template (Asset)|Player Template]] instead. | ||
If you want an NPC to offer a service, check out the [[Creating a Service NPC|Creating a Service]] tutorial. | |||
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Latest revision as of 12:57, 20 February 2025
A player is an NPC or player character with fixed settings. Useful for NPCs or playable characters linked in Gallery. If you want to create random NPCs for random encounters, use a Player Template instead.
If you want an NPC to offer a service, check out the Creating a Service tutorial.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique ID for your player. Do not edit after creation! | |
Name | String | Name of your character. Not unique. | |
Species Article | String | A/An. Automatically inferred unless your species doesn't follow the "an" before a vowel, such as unicorn. | |
Species | String | Species of your character. | |
Voice | String | Lets you bind combat grunts. Not currently used in the official game. | |
Pronoun he | String | he/she/it pronoun. Auto inferred for male/female. | |
Pronoun him | String | him/her/it pronoun. Auto inferred for male/female. | |
Pronoun his | String | his/her/its. Auto inferred for male/female. | |
Image dressed | String | URL to fully dressed state. Leave blank if using advanced art layers. | |
Image upper body armor | String | URL to character wearing only upper body armor. Leave blank if using advanced art layers. | |
Image lower body armor | String | URL to character wearing only lower body armor. Leave blank if using advanced art layers. | |
Image nude | String | URL to character wearing no clothes, or to art if character has only one art layer. Should always be used. | |
Image base path | String | Gets prepended to all images (even advanced art layers). Saves some typing. You can use the domain here, such as https://imagehost.com/ | |
RP Portrait | String | Legacy. Use Portrait XYWH instead. | |
Portrait XYWH | Vector | 0,0,0 | Sets the portrait icon. Click select, then drag a box over the character's face. Right click when done. |
Team | Int | 0 | Team of player, decides how the NPC behaves in combat. Use 0 for players. Use 1 for enemies and NPCs. |
Size | Float | 5 | Used mainly in texts. Where 5 = average human, 0 = insect, 10 = dragon. Use a range between 4-6 for most humanoids. |
Level | Int | 1 | Default level. Note that level is set to 1 for all player characters on game start. |
Level is offset from party | Boolean | False | Check this for combat NPCs. When checked, the level field becomes an offset from the average player level. Setting the level field to 0 will then equal to same as player average level, and setting it to 1 means average player level plus 1. |
Power | Float | 1 | Lets you make a player more or less powerful. Multiplying their stats. |
HP Multiplier | Float | 1 | Lets you increase or decrease the character's max HP by this. |
Armor | Int | 0 | Used mainly for beasts. Percentage damage reduction from all attacks unless they bypass armor. |
Talkative | Float | 0.3 | Multiplier used to check if an NPC should use Chat type texts in response to an event. Higher value = more talkative. |
Sadistic | Float | 0.5 | Used mainly for flavor in roleplays. |
Dominant | Float | 0.8 | Used mainly for flavor in roleplays. |
Hetero | Float | 0.5 | Determines sexual preference. Where 0.5 = bisexual. Used in NPCs to slightly modify who they are more likely to attack. |
Emotive | Float | 0.5 | Chance to use audio triggers. Not used in the main game. |
Intelligence | Float | 0.6 | Slightly affects AI decisions and used for flavor in RP. 0.6 is average human intelligence. 0.4-0.5 a dumb human. 0.1-0.2 for most beasts. |
Ignore spell slots | Boolean | True | When used on NPCs they can use ALL abilities available to them, rather than just slotted ones. Uncheck for players, and leave checked for NPCs. |
Remove on death | Boolean | False | When dying, immediately remove this player from the game. Useful for summoned NPCs. |
Placement Label | String | Lets you change the player label when they are placed in world. | |
Stats | Integers | Hard codes player stats. Only recommended for NPCs. | |
Description | String | Describes your player in the gallery selector, and when inspecting them. | |
Secret information | String | Secret information to show when using clairvoyance on the player. | |
Advanced Icon States | Player Icon State | See creating advanced art layers. | |
Player Class | Player Class | Sets player class. | |
Tags | Tags | Sets player tags. Unlike editing tags within the game itself, you must prefix these with the pl_ prefix. | |
Actions | Action | Adds actions to the player. | |
Passives | Wrapper | Adds passive wrappers to the player. | |
Follower RP | Roleplay | Marks the player as a follower, and adds a roleplay when talking to the follower. | |