Player Template (Asset): Difference between revisions
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Created page with "A player template is a template for a character that gets randomly generated when you encounter them. Used in most random encounters. For boss encounters you\'ll want to use Player assets instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your template. '''Do not alter after creating'''. |- |Name |String | |A name for your template. Does not have to be unique. |- |Species |String | |Species for y..." |
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|Random unequipped loot | |Random unequipped loot | ||
|[[ | |[[Player Template Loot (Asset)|Random Loot]] | ||
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|Lets you add random loot that shouldn't be equipped. | |Lets you add random loot that shouldn't be equipped. |
Revision as of 12:14, 20 February 2025
A player template is a template for a character that gets randomly generated when you encounter them. Used in most random encounters. For boss encounters you\'ll want to use Player assets instead.
Field | Type | Default | Description |
---|---|---|---|
Label | String | A unique label for your template. Do not alter after creating. | |
Name | String | A name for your template. Does not have to be unique. | |
Species | String | Species for your template. | |
Voice | String | Voice kit. Not used by the official game. | |
Image | String | URL to the fully dressed NPC. Do not use if using advanced art layers. | |
Image Upper Body | String | URL to art of your NPC wearing only upper body armor. Do not use if using advanced art layers. | |
Image Lower Body | String | URL to art of your NPC wearing only lower body armor. Do not use if using advanced art layers. | |
Image Nude | String | URL to art of your NPC wearing no armor. Or if your NPC has only one art layer. Always use this field. | |
Image Base Path | String | Prepended to any art URLs (including advanced). Generally the domain. | |
Max Action | Int | 3 | Max actions the NPC can have, picked at random from the viable actions field. Use -1 for unlimited. |
Min Level | Int | 1 | Minimum level for players to encounter this NPC unless there are no alternatives in the encounter that fit. |
Max Level | Int | 10 | Maximum level for players to encounter this NPC unless there are no alternatives in the encounter that fit. |
Max nr: | Int | -1 | Sets a cap on how many of this NPCs may be generated into a single encounter. Use -1 for unlimited. |
Carried copper: | Int | 100 | Max number of copper for this NPC to carry. |
Gear quality | Float | 0.2 | Quality of gear worn and dropped. |
Gear chance | Float | 0.6 | Chance of having a piece of equipment. |
Min size | Float | 4 | Minimum size of NPC. Consider 4-7 to be humanoid range. Where 4 is shortstack, 5-6 average, and 7 freakishly tall. 0 is insect size and 10 a full sized dragon. |
Max Size | Float | 5 | Maximum size of NPC. |
Slots | Float | 1 | By default, the amount of slots in a random encounter is equal to the number of players, plus a random amount. Slots is a go to way of making an NPC more difficult. An NPC that takes up 2 slots becomes twice as powerful, but resulting in fewer NPCs as it takes up 2 NPC slots. Generally stick to 1 unless you're making a particularly difficult NPC. |
Power | Float | 1 | Can be used to make a monster more or less difficult, but doesn't affect slots. Using slots instead is strongly recommended. |
Armor | Int | 0 | Lets you add defensive armor (mainly to beasts since they don't wear armor). Value is percent in whole numbers. So 50 would reduce damage taken by 50% unless the attacker has a way to bypass armor. Recommended values are between 10 and 40. |
No equip | Boolean | False | When checked, the NPC won't equip its generated gear. Mimics use this. |
Sadistic min | Float | 0.1 | Mainly used for RP and punishment selection. |
Sadistic Max | Float | 1 | |
Dominant Min | Float | 0.5 | Mainly used for RP, and punishment selection if players are defeated. |
Dominant Max | Float | 1 | |
Hetero Min | Float | 0 | Mainly used for RP, but sexuality may also affect the player NPCs choose to attack. |
Hetero Max | Float | 1 | |
Intelligence Min | Float | 0.4 | Mainly used for RP. But may also affect combat strategy. 0.4-0.6 is the span of human intelligence. |
Intelligence Max | Float | 0.5 | |
Talkative Min | Float | 0.3 | Affects chance of NPC speaking during combat. The higher the value the higher the chance |
Talkative Max | Float | 1 | |
Stats | Int | 0 | Affects base stats. Use these, but consider not using more than +-3 to any of these. |
Description | String | Description of your NPC that shows when you inspect them. | |
Tags | Tags | Tag your character using the pl_ tags. Unlike editing tags in game, all tags should be prefixed with pl_ | |
Advanced Icon States | Player Icon State | See the Advanced Art Layers guide. | |
Random unequipped loot | Random Loot | Lets you add random loot that shouldn't be equipped. | |
Viable Gear | Asset | Lets you add viable handheld assets that should be included in the equipment randomizer and equipped if possible. | |
Viable Asset Materials | Asset Material | Materials of the viable asset templates field that should be included in the randomizer. | |
Viable Asset Templates | Asset Template | Asset templates that should be included in the randomizer. | |
Viable Consumables | Asset | Assets that can be equipped to potion slot. | |
Required Assets | Asset | Assets that are ALWAYS added, and equipped if possible. | |
Required Actions | Action | Actions that should ALWAYS be known, and bypass Max Actions. | |
Viable Classes | Player Class | Player classes that this NPC can be. | |
Passives | Wrapper | Passive wrappers. |