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Combined display of all available logs of FetishQuest Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 01:34, 16 September 2023 JasX talk contribs created page Creating an Exploration Dungeon (Created page with "Exploration dungeons are procedurally generated dungeons which give you Cartographs once you fully explore them. They consist of collections of room assets that are then randomly connected. == Creating Rooms == Go to the Room asset listing (left menu), and create a new room. Give it a unique label. To get up to speed, I suggest going through the Creating_a_Dungeon guide. The main difference from the guide is that you don't need to link doors or setup loot. Instead...")
- 01:12, 16 September 2023 JasX talk contribs created page Creating an Enchant (Created page with "Enchants are just wrappers that can appear on (mostly randomly generated) armor. # Start by creating a wrapper. I'll label mine superHpEnchant. # I'll uncheck detrimental and tick on turn start, and I'll set the rarity to legendary. You don't need a name or icon. # I'll set description to "+20 max HP". # Ctrl+click the interrupt effect, and both targetNotDead as they'll never be checked on an enchant. # To speed things up, I'll click library on effects, then search for...")
- 01:04, 16 September 2023 JasX talk contribs created page Creating an Exploration Event (Created page with "An exploration event is a random event that may pop up while you're exploring the world. They're almost universally based on roleplays and most commonly found in exploration dungeons, but you can add them to normal dungeons too. # First off create a new roleplay. I suggest following the Creating_a_Roleplay guide. When labeling it, I strongly recommend starting the label with expEvt_, like expEvt_crabPinch # When done with your RP, create a new encounter. I suggest...")
- 00:37, 16 September 2023 JasX talk contribs created page File:Outliner Example.png
- 00:37, 16 September 2023 JasX talk contribs uploaded File:Outliner Example.png
- 00:23, 16 September 2023 JasX talk contribs created page Creating a Roleplay (Created page with "In FQ, the dialogue box that shows up when you talk to NPCs is called a Roleplay. # To start, find the Roleplay button on the left to view a listing of roleplays. Click New to create a new one. # Give it a unique label, I'll call mine "rpTest" and uncheck persistent, once, and auto play. '''WARNING: DO NOT EDIT LABELS AFTER SETTING THEM'''. # Description is only used internally in the editor. For more information about the fields, click the question mark at the top righ...")
- 00:05, 16 September 2023 JasX talk contribs created page Creating an Armor Type (Created page with "Adding armor types to the random armor generator is fairly easy. In this example I'll add a tabard. # Find the Asset Template button on the left menu to see the DB of asset templates. # Press new to create a new type. # Give it a unique label such as "tabard". '''WARNING: DO NOT EDIT LABELS AFTER SETTING THEM!''' # Give it a name such as Tabard. # For the rest of the fields I strongly suggest hitting the question mark at the top right of the editor, since that documenta...")
- 23:30, 15 September 2023 JasX talk contribs created page Creating a Service NPC (Created page with "Creating an NPC that can offer services such as smithing or a gym is fairly easy. == Player == # First off, create a player from the players database. I'll set the label to testMerchant. '''WARNING: DO NOT CHANGE A LABEL AFTER SETTING IT'''. # Fill out the player fields, use the question mark help menu for more information about the various fields. The important part is that you set Team to 1 or more. == Encounter == # Create an encounter in a dungeon room unless you...")
- 23:18, 15 September 2023 JasX talk contribs created page Creating a Text (Created page with "After creating a mod, find the texts database by clicking "Text" on the asset menu (left menu). '''Warning: The items in grey are official texts. If you click them, you'll create an extension asset which allows you to modify existing content. If you don't change anything, it won't affect the game, but having extension assets that aren't used will still make your mod larger. You can control-click an extension to remove it.''' == Starting from Scratch == * Press the "Ne...")
- 17:53, 15 September 2023 JasX talk contribs created page Creating a Dungeon (Created page with "== Create the Dungeon Asset == # Click the dungeon button on the left to bring up a listing. # Click new. # Give your dungeon a UNIQUE label. WARNING: DO NOT CHANGE A LABEL AFTER SETTING IT. # Click the question mark in the window header for more information on the dungeon fields. # Scroll down and view the room editor. Use the dropdown menu on the top right to change floor. # Click the entrance tile to enter the room editor of the first room. == Editing a Room == ===...")
- 17:46, 15 September 2023 JasX talk contribs created page Creating an Action (Created page with "== 1. Creating the Action Asset == # Click the Action button on the asset menu (left) and create a new asset. # Set a unique label for it. WARNING: DO NOT CHANGE A LABEL AFTER SETTING IT OR YOU MAY GET BROKEN LINKS. I'll name mine "bot_vibratorArm". # Click the question mark in the corner of the window for help filling out the fields. # For the sake of this example, I'll make an ability called Vibrator Arm: "Deals 3 corruption damage and destroys 1 utility momentum.". #...")
- 17:14, 15 September 2023 JasX talk contribs created page Developer Console (Created page with "All major browsers have a built in developer console. You can use this to modify the game much more than you can with the developer tools. It's especially useful if you're developing. In chrome, you can open it with ctrl+shift+j and then select the console tab. If you type "game" and hit enter, you can explore the main game object and its properties. To call a method on it, you'd type something like "game.save()" or if you wanted to access a method from an object linked...")
- 16:37, 15 September 2023 JasX talk contribs created page Creating a Monster (Created page with "Note: This tutorial will mostly teach you how to link things together so they work. For more information on how to create each asset, click the question mark at the asset window header for up to date information about what each asset field does, and what the asset is used for. Before we begin, note that there are two types of characters: Player and Player Template. The Player asset is used for a fixed character with fixed stats, whereas the Player Template will be rando...")
- 15:37, 12 September 2023 JasX talk contribs created page Text (Created page with "Texts are assets that usually show up in the combat log, but may also be used under the hood in things like roleplays. Texts are a bit special in that every event raised will parse the texts database and look for any matching texts. If some are found, one is picked at random and output into the combat log. Click the question mark on the top of the text editor for more information on how to create texts. Category:Modding")
- 15:34, 12 September 2023 JasX talk contribs created page Condition (Created page with "Condition is the most used asset type by far. Almost every asset interacts with conditions in one way or the other. Category:Modding")
- 15:28, 12 September 2023 JasX talk contribs created page Creating a Mod (Created page with "To create a mod on the dev branch, use https://dev.fetishquest.com/modtools.html To create a mod on the live branch, use https://fetishquest.com/modtools.html Note that these tutorials are designed for the dev branch, and may not reflect the live branch entirely due to new features being tested on dev. # Click File -> New Mod # Give your mod a name and an author, and press create. Note: Your mod is automatically enabled next time you play FQ. However, any changes made...") Tag: Visual edit: Switched
- 15:10, 12 September 2023 JasX talk contribs created page Category:Modding (Created page with "Note: These pages generally reflect the dev branch. Note that mods created on the dev branch often don't work on the live branch until the live branch syncs with dev. Creating a mod is a good starting place.") Tag: Visual edit
- 14:54, 12 September 2023 JasX talk contribs created page Category:Gameplay (Created page with "Here you can find explanation for various aspects of the game.") Tag: Visual edit
- 14:54, 12 September 2023 JasX talk contribs created page Gameplay Basics (Created page with "Todo: Write an intro to how to play. Category:Gameplay") Tag: Visual edit
- 14:46, 12 September 2023 User account JasX talk contribs was created