Encounter (Asset): Difference between revisions

From FetishQuest Wiki
Jump to navigation Jump to search
JasX (talk | contribs)
No edit summary
JasX (talk | contribs)
No edit summary
 
Line 62: Line 62:
|Int
|Int
|0
|0
|Max [[Player Template (Asset)|NPC templates]] to generate (minus [[Player (Template)|Player NPCs]]). Use 0 for auto.
|Max [[Player Template (Asset)|NPC templates]] to generate (minus [[Player (Asset)|Player NPCs]]). Use 0 for auto.
|-
|-
|Ambient Music
|Ambient Music

Latest revision as of 15:48, 20 February 2025

Encounters are used to add enemies, NPCs, and custom rules to dungeon rooms.

If you want help creating a random exploration event, check out Creating an Exploration Event.

Field Type Default Description
Label String A unique label for your encounter. Do not change a label after creation.
Description String A description to help you locate your encounter later. The description is only used in the ditor.
Friendly Boolean False If not marked as friendly, combat will start when the encounter starts.
Proc Event Boolean False Marks the encounter as a procedural event, used when you mark a room as having a procedural event. Note that if you specify procedural events in a Story, then only those will be included.
Once Boolean False Only used in procedural events. When checked, the event will only trigger once per game.
Evt Weight Float 1 Only used in procedural events. Increases or decreases the event's chance of being discovered.
Override game over Boolean False When checked, prevents the players from being send back to the start of the dungeon and regenerated if they are defeated.
Start Text String Legacy. Outputs a string into the combat log when the encounter starts.
Respawn Time Int 0 Used mainly for combat encounters that should respawn, such as beasts out in the field. Time is in game hours in seconds.
Difficulty Adjust Int 0 Lets you adjust the difficulty. 1 = 100% more difficult, -0.5 = half as difficult.
Max players Int 0 Max NPC templates to generate (minus Player NPCs). Use 0 for auto.
Ambient Music Music Sets ambient music. If left empty, dungeon room or dungeon music is used.
Combat Music Music Sets combat music. If left empty, dungeon room or dungeon music is used.
Players Player Adds NPCs.
Player Templates Player Template Adds player templates that can be generated when the encounter starts.
Wrappers Wrapper Adds wrappers to apply to players when the encounter starts.
Wrapper Mods Wrapper Mod Lets you modify the wrappers you apply. Such as number of stacks.
Passives Wrapper Wrappers that affect all players that match wrapper conditions while the encounter is active.
Conditions Condition Conditions for this encounter to start.
Start/Passive game actions Game Action Game actions to run when the encounter starts, and passives. Commonly used to link roleplays to encounters.
Event Bindings Encounter Event Lets you trigger game actions based on events.
Finish Game Actions Game Action Lets you trigger a game action when the encounter is finished (combat is won).
Player Conditions Condition Lets you add conditions for certain players to show up.