User contributions for JasX

A user with 228 edits. Account created on 12 September 2023.
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9 October 2023

16 September 2023

  • 02:1102:11, 16 September 2023 diff hist +1,035 N Sharing Your Mod Created page with "There's 2 ways to share a mod: Share the file yourself, or upload it to the mod repo. == Sharing the file yourself == This is the easiest way, and recommended for users who only want to share it with their friends, or on a discord server etc. Just click File > Export and share the fqmod file with anyone. == Using the Mod Repo == # You need an account at jasx.org, currently this requires either a google account or a Second Life account (since that's where JasX origi..." current
  • 02:0402:04, 16 September 2023 diff hist +57 Category:Modding No edit summary
  • 01:4301:43, 16 September 2023 diff hist +22 Creating an Exploration Dungeon No edit summary current
  • 01:3401:34, 16 September 2023 diff hist +3,931 N Creating an Exploration Dungeon Created page with "Exploration dungeons are procedurally generated dungeons which give you Cartographs once you fully explore them. They consist of collections of room assets that are then randomly connected. == Creating Rooms == Go to the Room asset listing (left menu), and create a new room. Give it a unique label. To get up to speed, I suggest going through the Creating_a_Dungeon guide. The main difference from the guide is that you don't need to link doors or setup loot. Instead..."
  • 01:1201:12, 16 September 2023 diff hist +1,596 N Creating an Enchant Created page with "Enchants are just wrappers that can appear on (mostly randomly generated) armor. # Start by creating a wrapper. I'll label mine superHpEnchant. # I'll uncheck detrimental and tick on turn start, and I'll set the rarity to legendary. You don't need a name or icon. # I'll set description to "+20 max HP". # Ctrl+click the interrupt effect, and both targetNotDead as they'll never be checked on an enchant. # To speed things up, I'll click library on effects, then search for..." current
  • 01:0401:04, 16 September 2023 diff hist +1,706 N Creating an Exploration Event Created page with "An exploration event is a random event that may pop up while you're exploring the world. They're almost universally based on roleplays and most commonly found in exploration dungeons, but you can add them to normal dungeons too. # First off create a new roleplay. I suggest following the Creating_a_Roleplay guide. When labeling it, I strongly recommend starting the label with expEvt_, like expEvt_crabPinch # When done with your RP, create a new encounter. I suggest..." current
  • 00:4400:44, 16 September 2023 diff hist +22 Creating a Roleplay No edit summary
  • 00:4400:44, 16 September 2023 diff hist +1,022 Creating a Roleplay No edit summary
  • 00:3900:39, 16 September 2023 diff hist +67 Creating a Roleplay No edit summary Tag: Visual edit
  • 00:3800:38, 16 September 2023 diff hist +2 Creating a Roleplay No edit summary
  • 00:3700:37, 16 September 2023 diff hist +25 N File:Outliner Example.png No edit summary current
  • 00:3300:33, 16 September 2023 diff hist +1,720 Creating a Roleplay No edit summary
  • 00:2300:23, 16 September 2023 diff hist +3,095 N Creating a Roleplay Created page with "In FQ, the dialogue box that shows up when you talk to NPCs is called a Roleplay. # To start, find the Roleplay button on the left to view a listing of roleplays. Click New to create a new one. # Give it a unique label, I'll call mine "rpTest" and uncheck persistent, once, and auto play. '''WARNING: DO NOT EDIT LABELS AFTER SETTING THEM'''. # Description is only used internally in the editor. For more information about the fields, click the question mark at the top righ..."
  • 00:0500:05, 16 September 2023 diff hist +3 Creating an Armor Type No edit summary current
  • 00:0500:05, 16 September 2023 diff hist +844 N Creating an Armor Type Created page with "Adding armor types to the random armor generator is fairly easy. In this example I'll add a tabard. # Find the Asset Template button on the left menu to see the DB of asset templates. # Press new to create a new type. # Give it a unique label such as "tabard". '''WARNING: DO NOT EDIT LABELS AFTER SETTING THEM!''' # Give it a name such as Tabard. # For the rest of the fields I strongly suggest hitting the question mark at the top right of the editor, since that documenta..."

15 September 2023

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