User contributions for JasX
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9 October 2023
- 04:5104:51, 9 October 2023 diff hist +3,721 Creating Advanced Art Layers No edit summary Tag: Visual edit
- 04:4904:49, 9 October 2023 diff hist +49 N File:Messed up art layer.png No edit summary current
- 04:4704:47, 9 October 2023 diff hist +40 JaguarArtFile No edit summary Tag: Visual edit
- 04:4504:45, 9 October 2023 diff hist +9,689 N JaguarArtFile Created page with "Here's the full setup of the JSON file for the Jaguar advanced art layers. [ { "icon": "26_sling_heavy.png", "conditions": [ "targetWearsSlingBikini", "targetLowerBodyHard" ], "layer": 26, "duration": 0, "x": 383, "y": 159, "slot": "lowerBody", "blendMode": "multiply", "opacity": 0.70196078431373 }, { "icon": "25_sling_heavy.png", "cond..." Tag: Visual edit
- 04:4404:44, 9 October 2023 diff hist +28 N File:New Game Jaguar.png No edit summary current
- 04:3604:36, 9 October 2023 diff hist +80 N File:Player Layers Example.png No edit summary current
- 04:1604:16, 9 October 2023 diff hist +5,801 Creating Advanced Art Layers No edit summary Tag: Visual edit
- 03:4403:44, 9 October 2023 diff hist +59 N File:Compiled Output.png No edit summary current
- 03:3803:38, 9 October 2023 diff hist +30,213 N FQCrop Batch Created page with "The following is a script you can use along with the Creating Advanced Art Layers Guide to speed up connecting your advanced art layers to your FQ mod. To use it, simply copy the content into a new text file and name it fqcrop_batch.jsx You can either put this in your Phothoshop/Presets/Scripts folder and restart photoshop to use it from file > scripts. Or you can go to file > scripts > browse. var startRulesUnits = preferences.rulerU..." Tag: Visual edit
- 03:3503:35, 9 October 2023 diff hist +411 Creating Advanced Art Layers No edit summary Tag: Visual edit
- 03:3303:33, 9 October 2023 diff hist +48 N File:Finished Layers.png No edit summary current
- 02:2702:27, 9 October 2023 diff hist +3,061 Creating Advanced Art Layers No edit summary Tag: Visual edit
- 02:2402:24, 9 October 2023 diff hist +47 N File:Masked outfit.png No edit summary current
- 02:2302:23, 9 October 2023 diff hist +33 N File:Mask Layers.png No edit summary current
- 02:1802:18, 9 October 2023 diff hist +45 N File:MaskingLayer Panties.png No edit summary current
- 02:1502:15, 9 October 2023 diff hist +48 N File:Panty Selection.png No edit summary current
- 02:0902:09, 9 October 2023 diff hist +24 N File:Cloth Layers.png No edit summary current
- 02:0302:03, 9 October 2023 diff hist +99 N File:Clothes Difference.png No edit summary current
- 01:5801:58, 9 October 2023 diff hist +2,870 Creating Advanced Art Layers No edit summary Tag: Visual edit
- 01:5501:55, 9 October 2023 diff hist +47 N File:Facelayers.png No edit summary current
- 01:3701:37, 9 October 2023 diff hist +98 N File:Difference.png No edit summary current
- 01:3001:30, 9 October 2023 diff hist +37 N File:Layers1.png No edit summary current
- 01:2801:28, 9 October 2023 diff hist +1,899 Creating Advanced Art Layers No edit summary Tag: Visual edit
- 01:1601:16, 9 October 2023 diff hist +109 N File:Inpaint Tits.png No edit summary current
- 01:1501:15, 9 October 2023 diff hist +1,012 Creating Advanced Art Layers No edit summary
- 01:0801:08, 9 October 2023 diff hist +103 N Creating Advanced Art Layers Created page with "Advanced art layers can be used to give a character multiple/colorable outfits. Category:Modding"
- 01:0701:07, 9 October 2023 diff hist +79 Category:Modding No edit summary Tag: Visual edit: Switched
16 September 2023
- 02:1102:11, 16 September 2023 diff hist +1,035 N Sharing Your Mod Created page with "There's 2 ways to share a mod: Share the file yourself, or upload it to the mod repo. == Sharing the file yourself == This is the easiest way, and recommended for users who only want to share it with their friends, or on a discord server etc. Just click File > Export and share the fqmod file with anyone. == Using the Mod Repo == # You need an account at jasx.org, currently this requires either a google account or a Second Life account (since that's where JasX origi..." current
- 02:0402:04, 16 September 2023 diff hist +57 Category:Modding No edit summary
- 01:4301:43, 16 September 2023 diff hist +22 Creating an Exploration Dungeon No edit summary current
- 01:3401:34, 16 September 2023 diff hist +3,931 N Creating an Exploration Dungeon Created page with "Exploration dungeons are procedurally generated dungeons which give you Cartographs once you fully explore them. They consist of collections of room assets that are then randomly connected. == Creating Rooms == Go to the Room asset listing (left menu), and create a new room. Give it a unique label. To get up to speed, I suggest going through the Creating_a_Dungeon guide. The main difference from the guide is that you don't need to link doors or setup loot. Instead..."
- 01:1201:12, 16 September 2023 diff hist +1,596 N Creating an Enchant Created page with "Enchants are just wrappers that can appear on (mostly randomly generated) armor. # Start by creating a wrapper. I'll label mine superHpEnchant. # I'll uncheck detrimental and tick on turn start, and I'll set the rarity to legendary. You don't need a name or icon. # I'll set description to "+20 max HP". # Ctrl+click the interrupt effect, and both targetNotDead as they'll never be checked on an enchant. # To speed things up, I'll click library on effects, then search for..." current
- 01:0401:04, 16 September 2023 diff hist +1,706 N Creating an Exploration Event Created page with "An exploration event is a random event that may pop up while you're exploring the world. They're almost universally based on roleplays and most commonly found in exploration dungeons, but you can add them to normal dungeons too. # First off create a new roleplay. I suggest following the Creating_a_Roleplay guide. When labeling it, I strongly recommend starting the label with expEvt_, like expEvt_crabPinch # When done with your RP, create a new encounter. I suggest..." current
- 00:4400:44, 16 September 2023 diff hist +22 Creating a Roleplay No edit summary
- 00:4400:44, 16 September 2023 diff hist +1,022 Creating a Roleplay No edit summary
- 00:3900:39, 16 September 2023 diff hist +67 Creating a Roleplay No edit summary Tag: Visual edit
- 00:3800:38, 16 September 2023 diff hist +2 Creating a Roleplay No edit summary
- 00:3700:37, 16 September 2023 diff hist +25 N File:Outliner Example.png No edit summary current
- 00:3300:33, 16 September 2023 diff hist +1,720 Creating a Roleplay No edit summary
- 00:2300:23, 16 September 2023 diff hist +3,095 N Creating a Roleplay Created page with "In FQ, the dialogue box that shows up when you talk to NPCs is called a Roleplay. # To start, find the Roleplay button on the left to view a listing of roleplays. Click New to create a new one. # Give it a unique label, I'll call mine "rpTest" and uncheck persistent, once, and auto play. '''WARNING: DO NOT EDIT LABELS AFTER SETTING THEM'''. # Description is only used internally in the editor. For more information about the fields, click the question mark at the top righ..."
- 00:0500:05, 16 September 2023 diff hist +3 Creating an Armor Type No edit summary current
- 00:0500:05, 16 September 2023 diff hist +844 N Creating an Armor Type Created page with "Adding armor types to the random armor generator is fairly easy. In this example I'll add a tabard. # Find the Asset Template button on the left menu to see the DB of asset templates. # Press new to create a new type. # Give it a unique label such as "tabard". '''WARNING: DO NOT EDIT LABELS AFTER SETTING THEM!''' # Give it a name such as Tabard. # For the rest of the fields I strongly suggest hitting the question mark at the top right of the editor, since that documenta..."
15 September 2023
- 23:3223:32, 15 September 2023 diff hist +353 Creating a Service NPC →Encounter current
- 23:3023:30, 15 September 2023 diff hist +1,434 N Creating a Service NPC Created page with "Creating an NPC that can offer services such as smithing or a gym is fairly easy. == Player == # First off, create a player from the players database. I'll set the label to testMerchant. '''WARNING: DO NOT CHANGE A LABEL AFTER SETTING IT'''. # Fill out the player fields, use the question mark help menu for more information about the various fields. The important part is that you set Team to 1 or more. == Encounter == # Create an encounter in a dungeon room unless you..."
- 23:1823:18, 15 September 2023 diff hist +5,457 N Creating a Text Created page with "After creating a mod, find the texts database by clicking "Text" on the asset menu (left menu). '''Warning: The items in grey are official texts. If you click them, you'll create an extension asset which allows you to modify existing content. If you don't change anything, it won't affect the game, but having extension assets that aren't used will still make your mod larger. You can control-click an extension to remove it.''' == Starting from Scratch == * Press the "Ne..."
- 22:5322:53, 15 September 2023 diff hist +18 Category:Modding No edit summary
- 22:5222:52, 15 September 2023 diff hist +26 Category:Modding No edit summary
- 22:5222:52, 15 September 2023 diff hist +70 Category:Modding No edit summary
- 22:5122:51, 15 September 2023 diff hist +22 Creating a Dungeon No edit summary current
- 22:5022:50, 15 September 2023 diff hist +2,763 Creating a Dungeon No edit summary