User contributions for JasX
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19 February 2025
- 14:0514:05, 19 February 2025 diff hist +862 N Gallery (Asset) Created page with "Gallery entries add player assets to the character select screen (unless the story overrides that). {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your gallery entry. '''Do not alter after finishing creating!''' |- |Armor Tags |Tags |as_upperBody,as_lowerBody |Tags to add to the character on the character select screen. Without these, the character would show up naked. When using adv..." current Tag: Visual edit
- 14:0114:01, 19 February 2025 diff hist +975 N Player Action (Asset) Created page with "Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. '''Do not change after finishing creating your player action'''. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio..." current Tag: Visual edit
- 13:5313:53, 19 February 2025 diff hist +1,035 N Player Class (Asset) Created page with "A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your class. '''Do not modify after creation!''' |- |Name |String | |A name for your class. Doesn't have to be unique. |- |Name Type |String |None |Le..." current Tag: Visual edit
- 13:4613:46, 19 February 2025 diff hist +1,103 N Player Substitution (Asset) Created page with "Player substitutions allow you to swap players when added to the stage. Primarily useful for gender swapping bosses or NPCs in mods. BCQ uses it to gender swap NPCs. By default, it swaps Players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Comment |String | |Lets you comment what this substitution is for. |- |From is template |Boolean |False |When checked, it will swap player templates to target instead of..." current Tag: Visual edit
- 13:4013:40, 19 February 2025 diff hist +5,146 N Player Template (Asset) Created page with "A player template is a template for a character that gets randomly generated when you encounter them. Used in most random encounters. For boss encounters you\'ll want to use Player assets instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your template. '''Do not alter after creating'''. |- |Name |String | |A name for your template. Does not have to be unique. |- |Species |String | |Species for y..." Tag: Visual edit
- 13:0513:05, 19 February 2025 diff hist +4,737 N Player (Asset) Created page with "A player is an NPC or player character with fixed settings. Useful for NPCs or playable characters linked in Gallery. If you want to create random NPCs for random encounters, use a Player Template instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique ID for your player. '''Do not edit after creation!''' |- |Name |String | |Name of your character. Not unique. |- |Species Article |S..." Tag: Visual edit
- 12:4012:40, 19 February 2025 diff hist +3,159 N Encounter (Asset) Created page with "Encounters are used to add enemies, NPCs, and custom rules to dungeon rooms. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter. '''Do not change a label after creation'''. |- |Description |String | |A description to help you locate your encounter later. The description is only used in the ditor. |- |Friendly |Boolean |False |If not marked as friendly, combat will start when the encounter s..." Tag: Visual edit
- 12:2012:20, 19 February 2025 diff hist +3,397 N Dungeon (Asset) Created page with "Dungeons are collections of rooms (cells) that a player can navigate. === Common pitfalls === * Avoid adding new rooms to official dungeons. Your rooms may be overwritten in the future. Add a "door" to an official dungeon instead and have it connect to your own dungeon. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your dungeon. I strongly suggest you use a prefix for your mod. Such as if your mod is called "my dungeon mod", p..." Tag: Visual edit
- 12:0312:03, 19 February 2025 diff hist +583 N StoryVar (Asset) Created page with "A story var is a setting that shows up on the new game screen for any Story that implements them. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your var. '''Do not modify after you're done creating it!''' |- |Var description |String |This is the label that players will be attached to the form input when starting the game. |- |Type |String |Type of form field. |- |Values |String |Values. Use = to assign a default..." current Tag: Visual edit
- 11:5911:59, 19 February 2025 diff hist +2,376 Story (Asset) No edit summary Tag: Visual edit
- 11:2211:22, 19 February 2025 diff hist +1,353 N Story (Asset) Created page with "Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label to access the asset by. '''Never change a label after creating your asset'''. |- |Name |String |Name of your story. |- |Icon |String |URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |- |Max Nr Player Options |Int |Max..." Tag: Visual edit
- 10:5710:57, 19 February 2025 diff hist +2,044 N Fetish (Asset) Created page with "A fetish is basically a game setting that ends up in the fetishes section of main menu, and developers can tie a Condition to a fetish. Then use said conditions in texts and other assets. === When should you make a fetish? === It's subjective, but ask yourself "''if someone doesn't have this fetish, will they likely be '''turned off''' by it?''" If the answer is yes, then you should create a fetish for it. For an example, most people who aren't in..." current Tag: Visual edit
18 February 2025
- 23:3823:38, 18 February 2025 diff hist +2,567 N Condition (Asset) Created page with "Conditions are used everywhere in FQ. They decide if something should happen or not. Some types and fields only work in specific situations. Conditions are always checked with an event attached. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your asset to be accessed by. '''Warning, NEVER change a label after using the asset somewhere or you may cause broken links!''' |- |Description |String |Helpful description for your condition..." current Tag: Visual edit
- 00:0600:06, 18 February 2025 diff hist +80 Text (Asset) →Using mathVars in texts Tag: Visual edit
- 00:0400:04, 18 February 2025 diff hist −16 Math No edit summary Tag: Visual edit
- 00:0000:00, 18 February 2025 diff hist +2,460 Text (Asset) No edit summary Tag: Visual edit
17 February 2025
- 23:0523:05, 17 February 2025 diff hist +523 Text (Asset) No edit summary Tag: Visual edit
- 22:5622:56, 17 February 2025 diff hist +682 Text (Asset) No edit summary Tag: Visual edit
- 22:4922:49, 17 February 2025 diff hist +3,366 Text (Asset) No edit summary Tag: Visual edit
- 22:2822:28, 17 February 2025 diff hist +95 Creating a Text No edit summary current Tag: Visual edit
- 22:2622:26, 17 February 2025 diff hist +5 N Text (Asset) Created page with "Todo." Tag: Visual edit
4 February 2025
- 12:4912:49, 4 February 2025 diff hist +12 Creating Advanced Art Layers →Creating the Art Tag: Visual edit
- 12:4912:49, 4 February 2025 diff hist +611 Creating Advanced Art Layers →Creating the Art Tag: Visual edit
3 February 2025
- 21:3821:38, 3 February 2025 diff hist +97 Creating Advanced Art Layers →Creating the Art Tag: Visual edit
25 August 2024
- 03:0303:03, 25 August 2024 diff hist +486 FQCrop Batch Undo revision 118 by JasX (talk)
- 03:0203:02, 25 August 2024 diff hist +356 FQCrop Batch No edit summary
23 August 2024
- 18:5418:54, 23 August 2024 diff hist +97 FQCrop Batch No edit summary
2 June 2024
- 20:4320:43, 2 June 2024 diff hist +468 Creating a Roleplay No edit summary Tag: Visual edit
15 May 2024
- 14:0414:04, 15 May 2024 diff hist +61 FQCrop Batch No edit summary
4 May 2024
- 20:4320:43, 4 May 2024 diff hist −11,158 FQCrop Batch No edit summary Tag: Visual edit
- 17:5317:53, 4 May 2024 diff hist +246 Creating Advanced Art Layers →Modifying the JSON file Tag: Visual edit
- 17:4917:49, 4 May 2024 diff hist +9,101 FQCrop Batch No edit summary
- 17:0817:08, 4 May 2024 diff hist +424 JaguarArtFile No edit summary current Tag: Visual edit
29 April 2024
- 22:4022:40, 29 April 2024 diff hist +226 Math →Functions Tag: Visual edit
27 April 2024
- 22:0022:00, 27 April 2024 diff hist +92 Math →Use @@ to get player vars Tag: Visual edit
- 21:3721:37, 27 April 2024 diff hist +21 m Math No edit summary Tag: Visual edit
19 February 2024
- 23:2823:28, 19 February 2024 diff hist +134 Math →Functions Tag: Visual edit
- 23:1723:17, 19 February 2024 diff hist +394 Math →Advanced Formulas Tag: Visual edit
- 23:1323:13, 19 February 2024 diff hist +622 Math No edit summary Tag: Visual edit
- 21:1921:19, 19 February 2024 diff hist +77 Category:Modding No edit summary Tag: Visual edit
- 03:1903:19, 19 February 2024 diff hist +745 Math →Functions Tag: Visual edit
- 03:0703:07, 19 February 2024 diff hist +2,203 Math →Advanced Formulas Tag: Visual edit
- 02:2102:21, 19 February 2024 diff hist +301 Math No edit summary Tag: Visual edit: Switched
- 02:1802:18, 19 February 2024 diff hist +2,196 Math No edit summary Tag: Visual edit
- 00:1000:10, 19 February 2024 diff hist +252 Math No edit summary
- 00:1000:10, 19 February 2024 diff hist +1,205 Math →Players Tag: Visual edit
- 00:0300:03, 19 February 2024 diff hist +294 Math No edit summary Tag: Visual edit: Switched
- 00:0300:03, 19 February 2024 diff hist +449 Math No edit summary Tag: Visual edit
18 February 2024
- 22:5622:56, 18 February 2024 diff hist +636 Math No edit summary Tag: Visual edit
- 22:2322:23, 18 February 2024 diff hist +1,552 Math No edit summary Tag: Visual edit