User contributions for JasX
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20 February 2025
- 15:4815:48, 20 February 2025 diff hist 0 Audio Kit (Asset) No edit summary current Tag: Visual edit
- 15:4715:47, 20 February 2025 diff hist +3 Player Template (Asset) No edit summary Tag: Visual edit
- 15:4715:47, 20 February 2025 diff hist +8 Asset (Asset) No edit summary current Tag: Visual edit
- 15:4615:46, 20 February 2025 diff hist +8 Audio Trigger (Asset) No edit summary current Tag: Visual edit
- 15:4615:46, 20 February 2025 diff hist +1,053 N Room Asset (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Optional. But used with some game action types. |- |Respawn |Int |0 |Time of in-game seconds to respawn (only applies to lootable items). |- |Hide if non-interactive |Boolean |False |Hides the mesh if no game actions pass filter. |- |Quick door |String |NOT A DOOR |Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |- |Ig..." current Tag: Visual edit
- 15:3815:38, 20 February 2025 diff hist +12 Room (Asset) No edit summary current Tag: Visual edit
- 15:3815:38, 20 February 2025 diff hist −5,388 Creating a Mod →Assets current Tag: Visual edit: Switched
- 15:3615:36, 20 February 2025 diff hist +10,352 N Event Created page with "FQ is primarily event driven using a system of GameEvents. Up to date information can be found in the GameEvent class: https://gitgud.io/JasX/fetishquest/-/blob/mistress/public/classes/GameEvent.js?ref_type=heads Note that not all fields will be populated for all events. {| class="wikitable" |+Event Object !Field !Type !Default !Description |- |type |String |NULL |The event type, see below for a list. |- |sender |Player |NULL |The event sender. Varies..." Tag: Visual edit
- 14:3014:30, 20 February 2025 diff hist +1,393 Tag →Text Meta Tags current Tag: Visual edit
- 14:2714:27, 20 February 2025 diff hist +606 Tag →Text Meta Tags
- 14:2614:26, 20 February 2025 diff hist +879 Tag →Mesh Tags Tag: Visual edit
- 14:2014:20, 20 February 2025 diff hist +935 Tag →Mesh Tags
- 14:1914:19, 20 February 2025 diff hist +231 Tag No edit summary Tag: Visual edit
- 14:1714:17, 20 February 2025 diff hist +1,416 Tag No edit summary Tag: Visual edit: Switched
- 14:0814:08, 20 February 2025 diff hist +6,504 Tag No edit summary Tag: Visual edit
- 13:4113:41, 20 February 2025 diff hist +12 Tag No edit summary
- 13:4013:40, 20 February 2025 diff hist −4 Tag No edit summary
- 13:4013:40, 20 February 2025 diff hist +6,271 N Tag Created page with "Tags in FQ are used everywhere, and are usually fetched from players. Players have player tags prefixed with ''pl_'' but also other temporary tags inherited from things like spells, armor, and dungeons. When editing tags in the mod editor they '''ALWAYS''' need a prefix, such as ''pl_tail'' whereas when editing player tags in game you don't need a prefix. This list may be out of date, but you can always find the latest library of standard tags here: https://gitgud.io/J..." Tag: Visual edit
- 13:0713:07, 20 February 2025 diff hist +372 N Icon Created page with "An icon in FQ can either be a URL to an SVG file, or the short name of an icon from https://game-icons.net/ FQ is occasionally updated to download the entire library of game-icons.net - To use an icon from there: # Find the icon you want to use, such as https://game-icons.net/1x1/lorc/squid.html # Remove enter the file name into the FQ editor field. Such as ''squid.''" current Tag: Visual edit
- 13:0313:03, 20 February 2025 diff hist +94 Procedural Dungeon (Asset) No edit summary current Tag: Visual edit
- 13:0213:02, 20 February 2025 diff hist +40 N Procedural Dungeon (Template) JasX moved page Procedural Dungeon (Template) to Procedural Dungeon (Asset): Typo current Tag: New redirect
- 13:0213:02, 20 February 2025 diff hist 0 m Procedural Dungeon (Asset) JasX moved page Procedural Dungeon (Template) to Procedural Dungeon (Asset): Typo
- 13:0113:01, 20 February 2025 diff hist +84 Armor Enchant (Asset) No edit summary current Tag: Visual edit
- 12:5912:59, 20 February 2025 diff hist +102 Encounter (Asset) No edit summary Tag: Visual edit
- 12:5912:59, 20 February 2025 diff hist +97 Roleplay (Asset) No edit summary Tag: Visual edit
- 12:5812:58, 20 February 2025 diff hist +95 Action (Asset) No edit summary Tag: Visual edit
- 12:5712:57, 20 February 2025 diff hist +2 Player (Asset) No edit summary Tag: Visual edit
- 12:5712:57, 20 February 2025 diff hist +109 Player (Asset) No edit summary Tag: Visual edit
- 12:5612:56, 20 February 2025 diff hist +141 Dungeon (Asset) No edit summary current Tag: Visual edit
- 12:5612:56, 20 February 2025 diff hist +93 Player Template (Asset) No edit summary Tag: Visual edit
- 12:5412:54, 20 February 2025 diff hist +79 Text (Asset) No edit summary Tag: Visual edit
- 12:5112:51, 20 February 2025 diff hist +26 Text Redirected page to Text (Asset) current Tags: New redirect Visual edit
- 12:5112:51, 20 February 2025 diff hist +31 Condition Redirected page to Condition (Asset) current
- 12:4112:41, 20 February 2025 diff hist +5 Book (Asset) No edit summary current Tag: Visual edit
- 12:3812:38, 20 February 2025 diff hist +47 N Book Page (Asset) Created page with "A book page is a simple text for the book page." current Tag: Visual edit
- 12:3512:35, 20 February 2025 diff hist +62 Dungeon Sub Template (Asset) No edit summary current Tag: Visual edit
- 12:3412:34, 20 February 2025 diff hist −5 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 12:3212:32, 20 February 2025 diff hist +315 N Dungeon Sub Template (Asset) Created page with "Used to set conditions for what rooms can go where in a procedrual dungeon. {| class="wikitable" |+ !Field !Type !Default !Description |- |Room |Room | |Room to modify. |- |Conditions |Condition | |Conditions needed to validate to add the room. Often Z position conditions. |}" Tag: Visual edit
- 12:3112:31, 20 February 2025 diff hist +7 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 12:2612:26, 20 February 2025 diff hist +874 N Encounter Event (Asset) Created page with "Lets you bind an event listener to an encounter. Not very commonly used. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter event. '''Do not change after setting up!''' |- |Description |String | |A short description. Only visible in the editor. |- |Event Type |Event |none |Event to trigger from. |- |Max Triggers |Int | -1 |Sets how many times this event can trigger in the encounter. Use -1 for infinite. |..." current Tag: Visual edit
- 12:2312:23, 20 February 2025 diff hist +1,802 N Player Icon State (Asset) Created page with "Gives you a lot more control over character art by tying art layers to conditions. See the creating advanced art layers tutorial for more info! {| class="wikitable" |+ !Field !Type !Default !Description |- |URL |String | |URL to the art layer file. Generally a cropped transparent PNG. Image base path from the parent player object is prepended to this. |- |Layer |Int |25 |Art layer. A higher layer goes in front of a lower layer. |- |Durati..." current Tag: Visual edit
- 12:1612:16, 20 February 2025 diff hist +256 N Player Template Loot (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Asset |Asset | |Asset to drop. |- |Min |Int |0 |Min number to drop. |- |Max |Int |1 |Max number to drop. |- |Chance |Float |0.5 |Chance between 0 (no chance) to 1 (Always). |}" current Tag: Visual edit
- 12:1412:14, 20 February 2025 diff hist +9 Player Template (Asset) No edit summary Tag: Visual edit
- 12:1212:12, 20 February 2025 diff hist +336 N Tutorial Step (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Text |String | |The text to display. Keep it short! |- |Query Selector |String | |A CSS query selector for an element to attach the tooltip to. If omitted, it appears at the center of the screen. |- |Arrow |Boolean |False |Attaches an arrow to the bottom of the tooltip. |}" current Tag: Visual edit
- 12:0712:07, 20 February 2025 diff hist +803 N HitFX (Asset) Created page with "A HitFX is a collection of particles, CSS effects, and audio to play. Often tied to a text to add particles and sound effects to attacks. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label to access your HitFX by. '''Do not change after setting it up!''' |- |Description |String | |Describe your effect, only used in the editor. |- |Stagger |Int |0 |Force a time in milliseconds between triggers. Usually used for AoE to prevent t..." current Tag: Visual edit
- 12:0212:02, 20 February 2025 diff hist +1,784 N Music (Asset) Created page with "Adding music is a bit involved. But there's a tutorial here. {| class="wikitable" |+ !Setting !Type !Default !Explanation |- |Label |String | |A unique identifier for the music asset. '''Note that you should NOT change this after setting it'''. |- |Track Name |String | |A name for your track. Helps users find your music. |- |Author |String | |Author of the music. |- |Download Link |String | |URL to a place you can download the track. Optional, but reco..." current Tag: Visual edit
- 11:5411:54, 20 February 2025 diff hist +2,039 N Audio Kit (Asset) Created page with "The sound Kit is primarily made up of a JSON array that lets you tweak a bunch of settings with the audio. A sound kit is simply one or more sounds that should play. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your sound kit. '''Do not modify after setting up!''' |- |Follow Parts |Boolean |False |When tied to a HitFX that moves particles across the screen (such as a bolt visual), the sound will foll..." Tag: Visual edit
- 11:4311:43, 20 February 2025 diff hist +531 N Tutorial (Asset) Created page with "Tutorials are tooltips that show up on the screen, and are tied to events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your tutorial. '''Do not alter after setting up!''' |- |Event |String |gameStart |The event that should trigger the tutorial. |- |Step |Tutorial Step | |Steps for your tutorial. |- |Conditions |Condition | |Conditions needing to be met to disp..." current Tag: Visual edit
- 11:3211:32, 20 February 2025 diff hist +298 N Loading Tip (Asset) Created page with "These are tips that show up on your loading screen. {| class="wikitable" |+ !Field !Type !Default !Description |- |Tip |String | |Your loading tip text. |- |Conditions |Condition | |All players on the player team are considered targets of the event passed to condition. |}" current Tag: Visual edit
- 11:3011:30, 20 February 2025 diff hist +765 N Shop Asset (Asset) Created page with "Binding for an item that's sold in a store. {| class="wikitable" |+ !Field !Type !Default !Description |- |Item |Asset | |Asset to be sold. |- |Cost |Int | -1 |Sets cost of item. -1 will attempt to use the value set on the item itself. |- |Amount |Int | -1 |Amount of stock for each restock period. Use -1 for infinite. |- |Restock Rate |Int |260000 |Time (in game seconds) for each restock cycle. The restock cycle begins the first time the shop is opened...." current Tag: Visual edit