User contributions for JasX
Jump to navigation
Jump to search
21 April 2025
- 13:5713:57, 21 April 2025 diff hist +696 N Talent (Asset) Created page with "Talents are passives and can be enabled an disabled by players at any trainer. Talents are grouped in Talent Groups which are enabled and managed by a Story. {| class="wikitable" |+ !Field !Type !Description |- |label |string |A unique label. Do not modify after creation! |- |condition description |string |Describes what you need to do to unlock said talent. |- |hide if conditions not met |boolean |Hides the talent in the talent..." current Tag: Visual edit
- 11:5111:51, 21 April 2025 diff hist +180 Effect (Asset) No edit summary current Tag: Visual edit
- 11:5011:50, 21 April 2025 diff hist +134 Wrapper (Asset) No edit summary current Tag: Visual edit
- 11:3411:34, 21 April 2025 diff hist +42 Math →Functions Tag: Visual edit
- 11:0911:09, 21 April 2025 diff hist +1,940 Math No edit summary Tag: Visual edit
20 April 2025
- 11:3511:35, 20 April 2025 diff hist +41 Action (Asset) No edit summary current Tag: Visual edit
12 April 2025
- 12:1412:14, 12 April 2025 diff hist +163 FqAutoLayers No edit summary current Tag: Visual edit
- 12:1412:14, 12 April 2025 diff hist +1,059 FQCrop Batch No edit summary current Tag: Visual edit
- 09:5609:56, 12 April 2025 diff hist +4 Creating Advanced Art Layers →Creating the Art Tag: Visual edit
10 April 2025
- 13:1913:19, 10 April 2025 diff hist +78 Creating Advanced Art Layers →Creating the Art Tag: Visual edit
31 March 2025
- 13:5713:57, 31 March 2025 diff hist +332 Wrapper (Asset) No edit summary Tag: Visual edit
27 March 2025
- 11:5511:55, 27 March 2025 diff hist +17 Creating Advanced Art Layers →Preparing the Reaction Faces Tag: Visual edit
- 11:5511:55, 27 March 2025 diff hist +55 FqAutoLayers No edit summary Tag: Visual edit
- 11:5411:54, 27 March 2025 diff hist +3,520 N FqAutoLayers Created page with "This script will automatically try to remove unchanged pixels. <pre> var startRulesUnits = preferences.rulerUnits; var doc = activeDocument; var bgLayer; var allLayers = []; var layerNames = { stains : 55, sling_heavy: 25, sling_med : 25, sling_leather : {alias:"sling_med", num:25}, sling_light : 25, sling_cloth : {alias:"sling_light", num:25}, bodysuit_med : 25, bodysuit_leather : {alias:"bodysuit_med", num:25}, bodysuit_light : 25, bodysuit_cloth : {..." Tag: Visual edit: Switched
- 11:5311:53, 27 March 2025 diff hist −31 Creating Advanced Art Layers →Creating the Art Tag: Visual edit
- 11:5111:51, 27 March 2025 diff hist +703 FQCrop Batch No edit summary Tag: Visual edit
26 March 2025
- 20:4520:45, 26 March 2025 diff hist +132 Story (Asset) No edit summary Tag: Visual edit
- 18:0818:08, 26 March 2025 diff hist +221 Player Template (Asset) No edit summary Tag: Visual edit
- 13:0013:00, 26 March 2025 diff hist +206 Player (Asset) No edit summary Tag: Visual edit
25 March 2025
- 19:5419:54, 25 March 2025 diff hist +143 Wrapper (Asset) No edit summary Tag: Visual edit
- 19:5319:53, 25 March 2025 diff hist +1,171 Action (Asset) →Description variabls Tag: Visual edit
- 19:4019:40, 25 March 2025 diff hist +197 Action (Asset) →Common action tags Tag: Visual edit
- 12:1812:18, 25 March 2025 diff hist +230 Text (Asset) →Using mathVars in texts Tag: Visual edit
22 March 2025
- 14:0914:09, 22 March 2025 diff hist +417 Text (Asset) No edit summary Tag: Visual edit
- 11:2711:27, 22 March 2025 diff hist +53 Math →Advanced Formulas Tag: Visual edit
20 February 2025
- 15:5115:51, 20 February 2025 diff hist −16 FQCrop Batch No edit summary Tag: Visual edit
- 15:5015:50, 20 February 2025 diff hist −16 Creating Advanced Art Layers No edit summary Tag: Visual edit
- 15:5015:50, 20 February 2025 diff hist −16 Creating a Roleplay No edit summary current Tag: Visual edit
- 15:4915:49, 20 February 2025 diff hist −1 Story (Asset) No edit summary Tag: Visual edit
- 15:4915:49, 20 February 2025 diff hist −2 Roleplay Stage (Asset) No edit summary Tag: Visual edit
- 15:4915:49, 20 February 2025 diff hist +1 Roleplay (Asset) No edit summary Tag: Visual edit
- 15:4815:48, 20 February 2025 diff hist −3 Encounter (Asset) No edit summary current Tag: Visual edit
- 15:4815:48, 20 February 2025 diff hist 0 Audio Kit (Asset) No edit summary current Tag: Visual edit
- 15:4715:47, 20 February 2025 diff hist +3 Player Template (Asset) No edit summary Tag: Visual edit
- 15:4715:47, 20 February 2025 diff hist +8 Asset (Asset) No edit summary current Tag: Visual edit
- 15:4615:46, 20 February 2025 diff hist +8 Audio Trigger (Asset) No edit summary Tag: Visual edit
- 15:4615:46, 20 February 2025 diff hist +1,053 N Room Asset (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Optional. But used with some game action types. |- |Respawn |Int |0 |Time of in-game seconds to respawn (only applies to lootable items). |- |Hide if non-interactive |Boolean |False |Hides the mesh if no game actions pass filter. |- |Quick door |String |NOT A DOOR |Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |- |Ig..." current Tag: Visual edit
- 15:3815:38, 20 February 2025 diff hist +12 Room (Asset) No edit summary current Tag: Visual edit
- 15:3815:38, 20 February 2025 diff hist −5,388 Creating a Mod →Assets current Tag: Visual edit: Switched
- 15:3615:36, 20 February 2025 diff hist +10,352 N Event Created page with "FQ is primarily event driven using a system of GameEvents. Up to date information can be found in the GameEvent class: https://gitgud.io/JasX/fetishquest/-/blob/mistress/public/classes/GameEvent.js?ref_type=heads Note that not all fields will be populated for all events. {| class="wikitable" |+Event Object !Field !Type !Default !Description |- |type |String |NULL |The event type, see below for a list. |- |sender |Player |NULL |The event sender. Varies..." Tag: Visual edit
- 14:3014:30, 20 February 2025 diff hist +1,393 Tag →Text Meta Tags current Tag: Visual edit
- 14:2714:27, 20 February 2025 diff hist +606 Tag →Text Meta Tags
- 14:2614:26, 20 February 2025 diff hist +879 Tag →Mesh Tags Tag: Visual edit
- 14:2014:20, 20 February 2025 diff hist +935 Tag →Mesh Tags
- 14:1914:19, 20 February 2025 diff hist +231 Tag No edit summary Tag: Visual edit
- 14:1714:17, 20 February 2025 diff hist +1,416 Tag No edit summary Tag: Visual edit: Switched
- 14:0814:08, 20 February 2025 diff hist +6,504 Tag No edit summary Tag: Visual edit
- 13:4113:41, 20 February 2025 diff hist +12 Tag No edit summary
- 13:4013:40, 20 February 2025 diff hist −4 Tag No edit summary
- 13:4013:40, 20 February 2025 diff hist +6,271 N Tag Created page with "Tags in FQ are used everywhere, and are usually fetched from players. Players have player tags prefixed with ''pl_'' but also other temporary tags inherited from things like spells, armor, and dungeons. When editing tags in the mod editor they '''ALWAYS''' need a prefix, such as ''pl_tail'' whereas when editing player tags in game you don't need a prefix. This list may be out of date, but you can always find the latest library of standard tags here: https://gitgud.io/J..." Tag: Visual edit