Shop (Asset)
Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a Game Action inside an Encounter.
| Field | Type | Default | Description |
|---|---|---|---|
| Label | String | A unique label for your shop. Do not modify after setting up your shop! | |
| Name | String | Name of your shop. Doesn't have to be unique. | |
| Buys | Boolean | True | If unchecked, you can't sell to this shop. |
| Nr random armors to generate | Int | 0 | When set above 0, it'll generate some random armors to sell, otherwise only items specified in items will be sold. Only one of each random armor will sell. |
| Min rarity | String | UNCOMMON | Minimum rarity of generated armor (requires generated armors above 0). |
| Items | Shop Asset | Item linking for items the shop should sell. | |
| Conditions | Condition | Conditions for players to be offered the shop. | |
| Generated Asset Types | Asset Template | Types of asset templates that can be generated if nr random armors to generate is > 0. | |
| Generated Asset Materials | Material Template | Types of asset material templates that can be generated if nr random armors to generate is >0. |