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Combined display of all available logs of FetishQuest Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 15:46, 20 February 2025 JasX talk contribs created page Room Asset (Asset) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Optional. But used with some game action types. |- |Respawn |Int |0 |Time of in-game seconds to respawn (only applies to lootable items). |- |Hide if non-interactive |Boolean |False |Hides the mesh if no game actions pass filter. |- |Quick door |String |NOT A DOOR |Doors use game actions, but if you don't need to add conditions to doors, then you can use the quick door dropdown instead. |- |Ig...") Tag: Visual edit
  • 15:36, 20 February 2025 JasX talk contribs created page Event (Created page with "FQ is primarily event driven using a system of GameEvents. Up to date information can be found in the GameEvent class: https://gitgud.io/JasX/fetishquest/-/blob/mistress/public/classes/GameEvent.js?ref_type=heads Note that not all fields will be populated for all events. {| class="wikitable" |+Event Object !Field !Type !Default !Description |- |type |String |NULL |The event type, see below for a list. |- |sender |Player |NULL |The event sender. Varies...") Tag: Visual edit
  • 13:40, 20 February 2025 JasX talk contribs created page Tag (Created page with "Tags in FQ are used everywhere, and are usually fetched from players. Players have player tags prefixed with ''pl_'' but also other temporary tags inherited from things like spells, armor, and dungeons. When editing tags in the mod editor they '''ALWAYS''' need a prefix, such as ''pl_tail'' whereas when editing player tags in game you don't need a prefix. This list may be out of date, but you can always find the latest library of standard tags here: https://gitgud.io/J...") Tag: Visual edit
  • 13:07, 20 February 2025 JasX talk contribs created page Icon (Created page with "An icon in FQ can either be a URL to an SVG file, or the short name of an icon from https://game-icons.net/ FQ is occasionally updated to download the entire library of game-icons.net - To use an icon from there: # Find the icon you want to use, such as https://game-icons.net/1x1/lorc/squid.html # Remove enter the file name into the FQ editor field. Such as ''squid.''") Tag: Visual edit
  • 13:02, 20 February 2025 JasX talk contribs moved page Procedural Dungeon (Template) to Procedural Dungeon (Asset) (Typo)
  • 12:38, 20 February 2025 JasX talk contribs created page Book Page (Asset) (Created page with "A book page is a simple text for the book page.") Tag: Visual edit
  • 12:32, 20 February 2025 JasX talk contribs created page Dungeon Sub Template (Asset) (Created page with "Used to set conditions for what rooms can go where in a procedrual dungeon. {| class="wikitable" |+ !Field !Type !Default !Description |- |Room |Room | |Room to modify. |- |Conditions |Condition | |Conditions needed to validate to add the room. Often Z position conditions. |}") Tag: Visual edit
  • 12:26, 20 February 2025 JasX talk contribs created page Encounter Event (Asset) (Created page with "Lets you bind an event listener to an encounter. Not very commonly used. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter event. '''Do not change after setting up!''' |- |Description |String | |A short description. Only visible in the editor. |- |Event Type |Event |none |Event to trigger from. |- |Max Triggers |Int | -1 |Sets how many times this event can trigger in the encounter. Use -1 for infinite. |...") Tag: Visual edit
  • 12:23, 20 February 2025 JasX talk contribs created page Player Icon State (Asset) (Created page with "Gives you a lot more control over character art by tying art layers to conditions. See the creating advanced art layers tutorial for more info! {| class="wikitable" |+ !Field !Type !Default !Description |- |URL |String | |URL to the art layer file. Generally a cropped transparent PNG. Image base path from the parent player object is prepended to this. |- |Layer |Int |25 |Art layer. A higher layer goes in front of a lower layer. |- |Durati...") Tag: Visual edit
  • 12:16, 20 February 2025 JasX talk contribs created page Player Template Loot (Asset) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Asset |Asset | |Asset to drop. |- |Min |Int |0 |Min number to drop. |- |Max |Int |1 |Max number to drop. |- |Chance |Float |0.5 |Chance between 0 (no chance) to 1 (Always). |}") Tag: Visual edit
  • 12:12, 20 February 2025 JasX talk contribs created page Tutorial Step (Asset) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Text |String | |The text to display. Keep it short! |- |Query Selector |String | |A CSS query selector for an element to attach the tooltip to. If omitted, it appears at the center of the screen. |- |Arrow |Boolean |False |Attaches an arrow to the bottom of the tooltip. |}") Tag: Visual edit
  • 12:07, 20 February 2025 JasX talk contribs created page HitFX (Asset) (Created page with "A HitFX is a collection of particles, CSS effects, and audio to play. Often tied to a text to add particles and sound effects to attacks. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label to access your HitFX by. '''Do not change after setting it up!''' |- |Description |String | |Describe your effect, only used in the editor. |- |Stagger |Int |0 |Force a time in milliseconds between triggers. Usually used for AoE to prevent t...") Tag: Visual edit
  • 12:02, 20 February 2025 JasX talk contribs created page Music (Asset) (Created page with "Adding music is a bit involved. But there's a tutorial here. {| class="wikitable" |+ !Setting !Type !Default !Explanation |- |Label |String | |A unique identifier for the music asset. '''Note that you should NOT change this after setting it'''. |- |Track Name |String | |A name for your track. Helps users find your music. |- |Author |String | |Author of the music. |- |Download Link |String | |URL to a place you can download the track. Optional, but reco...") Tag: Visual edit
  • 11:54, 20 February 2025 JasX talk contribs created page Audio Kit (Asset) (Created page with "The sound Kit is primarily made up of a JSON array that lets you tweak a bunch of settings with the audio. A sound kit is simply one or more sounds that should play. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your sound kit. '''Do not modify after setting up!''' |- |Follow Parts |Boolean |False |When tied to a HitFX that moves particles across the screen (such as a bolt visual), the sound will foll...") Tag: Visual edit
  • 11:43, 20 February 2025 JasX talk contribs created page Tutorial (Asset) (Created page with "Tutorials are tooltips that show up on the screen, and are tied to events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your tutorial. '''Do not alter after setting up!''' |- |Event |String |gameStart |The event that should trigger the tutorial. |- |Step |Tutorial Step | |Steps for your tutorial. |- |Conditions |Condition | |Conditions needing to be met to disp...") Tag: Visual edit
  • 11:32, 20 February 2025 JasX talk contribs created page Loading Tip (Asset) (Created page with "These are tips that show up on your loading screen. {| class="wikitable" |+ !Field !Type !Default !Description |- |Tip |String | |Your loading tip text. |- |Conditions |Condition | |All players on the player team are considered targets of the event passed to condition. |}") Tag: Visual edit
  • 11:30, 20 February 2025 JasX talk contribs created page Shop Asset (Asset) (Created page with "Binding for an item that's sold in a store. {| class="wikitable" |+ !Field !Type !Default !Description |- |Item |Asset | |Asset to be sold. |- |Cost |Int | -1 |Sets cost of item. -1 will attempt to use the value set on the item itself. |- |Amount |Int | -1 |Amount of stock for each restock period. Use -1 for infinite. |- |Restock Rate |Int |260000 |Time (in game seconds) for each restock cycle. The restock cycle begins the first time the shop is opened....") Tag: Visual edit
  • 11:18, 20 February 2025 JasX talk contribs created page Shop Token (Asset) (Created page with "Sets up a token template that a shop requires to sell an item. This is faster than specifying an item and the quant of said item for each asset sold when you want to sell an item for tokens rather than money. {| class="wikitable" |+ !Label !Type !Default !Description |- |Item |Asset | |Asset to trade for. |- |Label |String | |A unique label for your item. '''Do not change after setting up!''' |- |Cost |Int |1 |Number of assets needed for the trade. |}") Tag: Visual edit
  • 11:13, 20 February 2025 JasX talk contribs created page Shop (Asset) (Created page with "Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a Game Action inside an Encounter. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your shop. '''Do not modify after setting up your shop!''' |- |Name |String | |Name of your shop. Doesn't have to be unique. |- |Buys |B...") Tag: Visual edit
  • 11:06, 20 February 2025 JasX talk contribs created page Roleplay Goto (Asset) (Created page with "Lets you select a stage that the reply should go to, that way you can use conditions to have the same response take you to different stage. In conditions, target is the player who selected the response, and sender is the player attached to the roleplay stage the reply is attached to. If no sender is present, it uses the same as target. {| class="wikitable" |+ !Field !Type !Default !Description...") Tag: Visual edit
  • 00:41, 20 February 2025 JasX talk contribs created page Roleplay Option (Asset) (Created page with "A roleplay option is a response that the players can click. {| class="wikitable" |+ !Field !Type !Default !Description |- |Text |String | |The text on the response button. You can use %S and %T here. Where %S is the player and %T the NPC. If you leave this empty, the game will set it to [Continue] and treat output as NONE. |- |Output |String | |Default makes the player output the text into chat as if they speak it. None will make it silent. |- |Shuffle Options |Boolean |...") Tag: Visual edit
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