User contributions for JasX

A user with 303 edits. Account created on 12 September 2023.
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19 February 2025

  • 20:3320:33, 19 February 2025 diff hist +1,932 N Asset Template (Asset) Created page with "An asset template describes parameters to auto generate an item (usually armor). It's commonly used in Player Templates and Autoloot game actions. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique identifier for your asset template. '''Do not change the label once you're done setting up your asset template!''' |- |Name |String | |Name your item. Doesn't have to be unique. |- |Short..." current Tag: Visual edit
  • 20:2420:24, 19 February 2025 diff hist −3,586 Asset (Asset) No edit summary Tag: Visual edit
  • 17:1817:18, 19 February 2025 diff hist +7,664 N Asset (Asset) Created page with "Inventory items are also referred to as (game) Assets. Not to be confused with DB assets. A game asset also has a DB asset. Confusing huh? {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your asset. '''Do not change the label after setting up your asset!''' |- |Name |String | |Name of your asset. Can be anything and doesn't have to be unique. |- |Shortname Article |String | |Only used if your shortname doesn't fit the co..." Tag: Visual edit
  • 16:5816:58, 19 February 2025 diff hist −2,641 Effect (Asset) No edit summary Tag: Visual edit
  • 16:3016:30, 19 February 2025 diff hist +5,395 N Effect (Asset) Created page with "An effect is a block of data that describes something that should affect a player, such as modifying HP or stats. Effects are tied to Wrappers which may contain multiple effects. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your effect. '''Do not change this after setting up your effect!''' |- | | | | |- | | | | |} '''export''' '''function''' help(){     let out = <nowiki>''</nowiki>;     out..." Tag: Visual edit
  • 16:2816:28, 19 February 2025 diff hist +790 N Wrapper Mod (Asset) Created page with "A wrapper extension lets you reuse a wrapper in multiple areas, but modify some values when you apply it. A common use case is having different actions apply the same effect, but with a different number of stacks. Values that are -1 are ignored. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |Set to a unique label. '''Do not change after you are done setting up!''' |- |Comment |String | |A local comment describing what you're doing. This i..." current Tag: Visual edit
  • 16:2416:24, 19 February 2025 diff hist +3,204 N Wrapper (Asset) Created page with "A wrapper is a collection of effects to run immediately, ticking, on events, or passively. Wrappers with no duration are called instant effects. Wrappers with an infinite duration are called passives. And wrappers with a limited duration are called buffs or debuffs depending on what they do. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your wrapper. '''Do not change after finishing creating your wrapper!''' |- |Editor..." Tag: Visual edit
  • 16:1116:11, 19 February 2025 diff hist +7,136 N Action (Asset) Created page with "Spells and attacks are all actions. To link an action to a player, trainer, or NPC template, use the Player Action asset type. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |Set to a unique label for your action. '''Do not edit after setting up your action!''' |- |Name |String | |Name your action, doesn't have to be unique. |- |Icon |Icon | |Icon for your action. |- |M.Off/Def/Uti |Int |0 |Momentum cost. |- |..." Tag: Visual edit
  • 15:4315:43, 19 February 2025 diff hist +4,537 N Room (Asset) Created page with "Common pitfalls: * Although you can edit and delete assets when extending an official dungeon, I would recommend against it due to the likelihood of it changing down the line. I highly recommend creating a new door or arrow and linking it to your own network of dungeons. === 3D Editor === Click the 3d editor to select it (it will get white borders). While selected, you can use the following hotkeys: {| class="wikitable" |+ !Key !Function |- |Q |Swap between local and w..." Tag: Visual edit
  • 15:1315:13, 19 February 2025 diff hist +2,473 N Procedural Dungeon (Asset) Created page with "This lets you create procedural dungeons (exploration dungeons). In order to link a procedural dungeon to the world, create a door in the dungeon room and double click it to add a game action of type "proceduralDungeon", set the label to a unique label for your dungeon, and then link this dungeon template to the game action. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your procedural dungeon. '''Do not modify after s..." Tag: Visual edit
  • 14:1214:12, 19 February 2025 diff hist +1,322 N Audio Trigger (Asset) Created page with "Audiotriggers are mainly used to create combat grunts. They contain lists of audio kits and when the conditions are met, one is played at random. Each player is limited to play 1 audio kit every 500ms. Note: * Audio triggers are not currently used in the main game. * For most of these, you\'ll want to use the conditions eventIsTextTrigger, targetVoice_x (when victim) or senderVoice_x (when attacker), and any relevant meta condition such as metaVeryPainful. But you can..." Tag: Visual edit
  • 14:0514:05, 19 February 2025 diff hist +862 N Gallery (Asset) Created page with "Gallery entries add player assets to the character select screen (unless the story overrides that). {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your gallery entry. '''Do not alter after finishing creating!''' |- |Armor Tags |Tags |as_upperBody,as_lowerBody |Tags to add to the character on the character select screen. Without these, the character would show up naked. When using adv..." current Tag: Visual edit
  • 14:0114:01, 19 February 2025 diff hist +975 N Player Action (Asset) Created page with "Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. '''Do not change after finishing creating your player action'''. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio..." current Tag: Visual edit
  • 13:5313:53, 19 February 2025 diff hist +1,035 N Player Class (Asset) Created page with "A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your class. '''Do not modify after creation!''' |- |Name |String | |A name for your class. Doesn't have to be unique. |- |Name Type |String |None |Le..." current Tag: Visual edit
  • 13:4613:46, 19 February 2025 diff hist +1,103 N Player Substitution (Asset) Created page with "Player substitutions allow you to swap players when added to the stage. Primarily useful for gender swapping bosses or NPCs in mods. BCQ uses it to gender swap NPCs. By default, it swaps Players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Comment |String | |Lets you comment what this substitution is for. |- |From is template |Boolean |False |When checked, it will swap player templates to target instead of..." current Tag: Visual edit
  • 13:4013:40, 19 February 2025 diff hist +5,146 N Player Template (Asset) Created page with "A player template is a template for a character that gets randomly generated when you encounter them. Used in most random encounters. For boss encounters you\'ll want to use Player assets instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your template. '''Do not alter after creating'''. |- |Name |String | |A name for your template. Does not have to be unique. |- |Species |String | |Species for y..." Tag: Visual edit
  • 13:0513:05, 19 February 2025 diff hist +4,737 N Player (Asset) Created page with "A player is an NPC or player character with fixed settings. Useful for NPCs or playable characters linked in Gallery. If you want to create random NPCs for random encounters, use a Player Template instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique ID for your player. '''Do not edit after creation!''' |- |Name |String | |Name of your character. Not unique. |- |Species Article |S..." Tag: Visual edit
  • 12:4012:40, 19 February 2025 diff hist +3,159 N Encounter (Asset) Created page with "Encounters are used to add enemies, NPCs, and custom rules to dungeon rooms. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter. '''Do not change a label after creation'''. |- |Description |String | |A description to help you locate your encounter later. The description is only used in the ditor. |- |Friendly |Boolean |False |If not marked as friendly, combat will start when the encounter s..." Tag: Visual edit
  • 12:2012:20, 19 February 2025 diff hist +3,397 N Dungeon (Asset) Created page with "Dungeons are collections of rooms (cells) that a player can navigate. === Common pitfalls === * Avoid adding new rooms to official dungeons. Your rooms may be overwritten in the future. Add a "door" to an official dungeon instead and have it connect to your own dungeon. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your dungeon. I strongly suggest you use a prefix for your mod. Such as if your mod is called "my dungeon mod", p..." Tag: Visual edit
  • 12:0312:03, 19 February 2025 diff hist +583 N StoryVar (Asset) Created page with "A story var is a setting that shows up on the new game screen for any Story that implements them. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your var. '''Do not modify after you're done creating it!''' |- |Var description |String |This is the label that players will be attached to the form input when starting the game. |- |Type |String |Type of form field. |- |Values |String |Values. Use = to assign a default..." current Tag: Visual edit
  • 11:5911:59, 19 February 2025 diff hist +2,376 Story (Asset) No edit summary Tag: Visual edit
  • 11:2211:22, 19 February 2025 diff hist +1,353 N Story (Asset) Created page with "Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label to access the asset by. '''Never change a label after creating your asset'''. |- |Name |String |Name of your story. |- |Icon |String |URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |- |Max Nr Player Options |Int |Max..." Tag: Visual edit
  • 10:5710:57, 19 February 2025 diff hist +2,044 N Fetish (Asset) Created page with "A fetish is basically a game setting that ends up in the fetishes section of main menu, and developers can tie a Condition to a fetish. Then use said conditions in texts and other assets. === When should you make a fetish? === It's subjective, but ask yourself "''if someone doesn't have this fetish, will they likely be '''turned off''' by it?''" If the answer is yes, then you should create a fetish for it. For an example, most people who aren't in..." current Tag: Visual edit

18 February 2025

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4 February 2025

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19 February 2024

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