User contributions for JasX

A user with 310 edits. Account created on 12 September 2023.
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20 February 2025

19 February 2025

  • 23:5723:57, 19 February 2025 diff hist +1,386 Roleplay (Asset) No edit summary Tag: Visual edit
  • 23:4823:48, 19 February 2025 diff hist +3,196 N Roleplay (Asset) Created page with "Roleplay is the dialog popup with multiple options you may encounter. In order to trigger a roleplay, you need to tie it to a game action, generally a unique one inside of an encounter. === Definitely Use Outliner Mode === Click the Outliner button to enter outliner mode. This is a vastly superior mode of designing your roleplays. Right click to add a node, and then simply drag and drop to connect them. You can also right cl..." Tag: Visual edit
  • 22:5622:56, 19 February 2025 diff hist +864 N Faction (Asset) Created page with "Factions aren't used much nowadays since the guilds all have quests to unlock their gear (used to be a faction req). But these may be used in the future for repeatable quests. Players can check faction standings via conditions. Factions affect the game, not individual players. Factions can be added or subtracted from via a GameAction. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your faction. '..." current Tag: Visual edit
  • 22:5322:53, 19 February 2025 diff hist +488 N Quest Objective Event (Asset) Created page with "Lets you modify a parent quest objective state based on events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Type |String |add |What math operation to perform when the event is triggered. |- |Data |JSON |{"amount":1} |JSON data. The value of amount can also be a math formula. |- |Conditions |Condition | |Conditions needed to be met to trigger the objective amount modification. Usually an eventIs condition combined with additional c..." current Tag: Visual edit
  • 22:4822:48, 19 February 2025 diff hist +1,574 N Quest Objective (Asset) Created page with "Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a game action regardless of objectives completed. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the objective |- |Amount Needed |Int |1 |Amount of times the task must be completed for the objective to finish. |- |Amount to start with |Int |0 |Lets players start with a certain amount of completions...." current Tag: Visual edit
  • 22:4322:43, 19 February 2025 diff hist +623 N Quest Reward (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your reward. '''Do not edit after setting up your reward.''' |- |Type |String |Asset |Type of quest reward. |- |Asset Reward |Asset | |Asset to give (if type is asset). |- |Action |Action | |Action for the player to learn (if type is an action). |- |Reputation |JSON | |JSON object with faction set to the label of the action, and amount t..." current Tag: Visual edit
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