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Combined display of all available logs of FetishQuest Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 00:26, 20 February 2025 JasX talk contribs created page Roleplay Stage (Asset) (Created page with "A roleplay stage is a text that's presented to the players, and has response options attached to it. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the player to talk to. If not added, the parent roleplay name will be used instead. |- |Portrait |String | |URL to an image to present. If a player is attached and this field is empty, the player portrait is automatically used. Can also be an icon. |- |Leave |Boolean |False |Automat...") Tag: Visual edit
- 23:48, 19 February 2025 JasX talk contribs created page Roleplay (Asset) (Created page with "Roleplay is the dialog popup with multiple options you may encounter. In order to trigger a roleplay, you need to tie it to a game action, generally a unique one inside of an encounter. === Definitely Use Outliner Mode === Click the Outliner button to enter outliner mode. This is a vastly superior mode of designing your roleplays. Right click to add a node, and then simply drag and drop to connect them. You can also right cl...") Tag: Visual edit
- 22:56, 19 February 2025 JasX talk contribs created page Faction (Asset) (Created page with "Factions aren't used much nowadays since the guilds all have quests to unlock their gear (used to be a faction req). But these may be used in the future for repeatable quests. Players can check faction standings via conditions. Factions affect the game, not individual players. Factions can be added or subtracted from via a GameAction. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your faction. '...") Tag: Visual edit
- 22:53, 19 February 2025 JasX talk contribs created page Quest Objective Event (Asset) (Created page with "Lets you modify a parent quest objective state based on events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Type |String |add |What math operation to perform when the event is triggered. |- |Data |JSON |{"amount":1} |JSON data. The value of amount can also be a math formula. |- |Conditions |Condition | |Conditions needed to be met to trigger the objective amount modification. Usually an eventIs condition combined with additional c...") Tag: Visual edit
- 22:48, 19 February 2025 JasX talk contribs created page Quest Objective (Asset) (Created page with "Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a game action regardless of objectives completed. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the objective |- |Amount Needed |Int |1 |Amount of times the task must be completed for the objective to finish. |- |Amount to start with |Int |0 |Lets players start with a certain amount of completions....") Tag: Visual edit
- 22:43, 19 February 2025 JasX talk contribs created page Quest Reward (Asset) (Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your reward. '''Do not edit after setting up your reward.''' |- |Type |String |Asset |Type of quest reward. |- |Asset Reward |Asset | |Asset to give (if type is asset). |- |Action |Action | |Action for the player to learn (if type is an action). |- |Reputation |JSON | |JSON object with faction set to the label of the action, and amount t...") Tag: Visual edit
- 22:39, 19 February 2025 JasX talk contribs created page Quest (Asset) (Created page with "Quests are tasks for the players to do that show up in the quest log. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your quest. '''Do not edit after setting up your quest!''' |- |Name |String | |Name of your quest. Doesn't have to be unique. |- |Exp Multiplier |Float |1 |Lets you raise or lower the exp reward. Raise it for longer quests and lower it for shorter ones. Use your own discretion. Exp is by default multiplie...") Tag: Visual edit
- 22:32, 19 February 2025 JasX talk contribs created page Game Action (Asset) (Created page with "Game Actions are like wrappers that affect the game itself rather than players. Even though they could affect players too by applying wrappers. The most common use case is to connect services/RP to NPCs inside of encounters. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique string for your game action. '''Do not edit after setting up your game action!''' |- |Description |String | |A description of what your game action does. Not us...") Tag: Visual edit
- 22:24, 19 February 2025 JasX talk contribs created page Book (Asset) (Created page with "Books can be read on the HUD. You can attach these to the game via Game Actions. Commonly used on world items and inventory items. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your book. '''Do not edit after setting up your book!''' |- |Name |String | |Name of your book. Doesn't have to be unique. |- |Pages |Page | |Pages of your book. |- |Game Actions |Game Action (Asset)|Ga...") Tag: Visual edit
- 22:12, 19 February 2025 JasX talk contribs created page Armor Enchant (Asset) (Created page with "Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your enchant. '''Do not edit after finishing setting up your enchant!''' |- |Description |String | |Describe your enchant. Not visible in game, but helps you search in the editor. |- |Rarity |String |common |Enchant rarity. |- |Is Curse |Boolean |False |When checked, i...") Tag: Visual edit
- 20:35, 19 February 2025 JasX talk contribs created page Material Template (Asset) (Created page with "Physical materials that can be applied to different types of equipment. These are always tied to an Asset Template. {| class="wikitable" |+ !Field !Type !Default !Description |- | | | | |- | | | | |- | | | | |} '''export''' '''function''' help(){ let out = <nowiki>''</nowiki>; out += '<nowiki><h3>Material Template:</h3></nowiki>'+ '<nowiki><p></p></nowiki>'; out += '<nowiki><h3>Fields</h3></nowiki>'; o...") Tag: Visual edit
- 20:33, 19 February 2025 JasX talk contribs created page Asset Template (Asset) (Created page with "An asset template describes parameters to auto generate an item (usually armor). It's commonly used in Player Templates and Autoloot game actions. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique identifier for your asset template. '''Do not change the label once you're done setting up your asset template!''' |- |Name |String | |Name your item. Doesn't have to be unique. |- |Short...") Tag: Visual edit
- 17:18, 19 February 2025 JasX talk contribs created page Asset (Asset) (Created page with "Inventory items are also referred to as (game) Assets. Not to be confused with DB assets. A game asset also has a DB asset. Confusing huh? {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your asset. '''Do not change the label after setting up your asset!''' |- |Name |String | |Name of your asset. Can be anything and doesn't have to be unique. |- |Shortname Article |String | |Only used if your shortname doesn't fit the co...") Tag: Visual edit
- 16:30, 19 February 2025 JasX talk contribs created page Effect (Asset) (Created page with "An effect is a block of data that describes something that should affect a player, such as modifying HP or stats. Effects are tied to Wrappers which may contain multiple effects. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your effect. '''Do not change this after setting up your effect!''' |- | | | | |- | | | | |} '''export''' '''function''' help(){ let out = <nowiki>''</nowiki>; out...") Tag: Visual edit
- 16:28, 19 February 2025 JasX talk contribs created page Wrapper Mod (Asset) (Created page with "A wrapper extension lets you reuse a wrapper in multiple areas, but modify some values when you apply it. A common use case is having different actions apply the same effect, but with a different number of stacks. Values that are -1 are ignored. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |Set to a unique label. '''Do not change after you are done setting up!''' |- |Comment |String | |A local comment describing what you're doing. This i...") Tag: Visual edit
- 16:24, 19 February 2025 JasX talk contribs created page Wrapper (Asset) (Created page with "A wrapper is a collection of effects to run immediately, ticking, on events, or passively. Wrappers with no duration are called instant effects. Wrappers with an infinite duration are called passives. And wrappers with a limited duration are called buffs or debuffs depending on what they do. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your wrapper. '''Do not change after finishing creating your wrapper!''' |- |Editor...") Tag: Visual edit
- 16:11, 19 February 2025 JasX talk contribs created page Action (Asset) (Created page with "Spells and attacks are all actions. To link an action to a player, trainer, or NPC template, use the Player Action asset type. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |Set to a unique label for your action. '''Do not edit after setting up your action!''' |- |Name |String | |Name your action, doesn't have to be unique. |- |Icon |Icon | |Icon for your action. |- |M.Off/Def/Uti |Int |0 |Momentum cost. |- |...") Tag: Visual edit
- 15:43, 19 February 2025 JasX talk contribs created page Room (Asset) (Created page with "Common pitfalls: * Although you can edit and delete assets when extending an official dungeon, I would recommend against it due to the likelihood of it changing down the line. I highly recommend creating a new door or arrow and linking it to your own network of dungeons. === 3D Editor === Click the 3d editor to select it (it will get white borders). While selected, you can use the following hotkeys: {| class="wikitable" |+ !Key !Function |- |Q |Swap between local and w...") Tag: Visual edit
- 15:13, 19 February 2025 JasX talk contribs created page Procedural Dungeon (Template) (Created page with "This lets you create procedural dungeons (exploration dungeons). In order to link a procedural dungeon to the world, create a door in the dungeon room and double click it to add a game action of type "proceduralDungeon", set the label to a unique label for your dungeon, and then link this dungeon template to the game action. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your procedural dungeon. '''Do not modify after s...") Tag: Visual edit
- 14:12, 19 February 2025 JasX talk contribs created page Audio Trigger (Asset) (Created page with "Audiotriggers are mainly used to create combat grunts. They contain lists of audio kits and when the conditions are met, one is played at random. Each player is limited to play 1 audio kit every 500ms. Note: * Audio triggers are not currently used in the main game. * For most of these, you\'ll want to use the conditions eventIsTextTrigger, targetVoice_x (when victim) or senderVoice_x (when attacker), and any relevant meta condition such as metaVeryPainful. But you can...") Tag: Visual edit
- 14:05, 19 February 2025 JasX talk contribs created page Gallery (Asset) (Created page with "Gallery entries add player assets to the character select screen (unless the story overrides that). {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your gallery entry. '''Do not alter after finishing creating!''' |- |Armor Tags |Tags |as_upperBody,as_lowerBody |Tags to add to the character on the character select screen. Without these, the character would show up naked. When using adv...") Tag: Visual edit
- 14:01, 19 February 2025 JasX talk contribs created page Player Action (Asset) (Created page with "Player actions decide which NPCs can use what abilities, and what trainers the players can learn new actions at, and actions auto learned by players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your action. '''Do not change after finishing creating your player action'''. |- |Cost |Int | -1 |Cost in copper for players to train this. Use -1 for auto calculation. |- |Auto learn |Boolean |False |Will auto learn the actio...") Tag: Visual edit
- 13:53, 19 February 2025 JasX talk contribs created page Player Class (Asset) (Created page with "A player class is mainly used for the 3 starting archetypes for player, and for NPC templates to give them different actions visa the Player Action table. It also allows you to modify character stats. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your class. '''Do not modify after creation!''' |- |Name |String | |A name for your class. Doesn't have to be unique. |- |Name Type |String |None |Le...") Tag: Visual edit
- 13:46, 19 February 2025 JasX talk contribs created page Player Substitution (Asset) (Created page with "Player substitutions allow you to swap players when added to the stage. Primarily useful for gender swapping bosses or NPCs in mods. BCQ uses it to gender swap NPCs. By default, it swaps Players. {| class="wikitable" |+ !Field !Type !Default !Description |- |Comment |String | |Lets you comment what this substitution is for. |- |From is template |Boolean |False |When checked, it will swap player templates to target instead of...") Tag: Visual edit
- 13:40, 19 February 2025 JasX talk contribs created page Player Template (Asset) (Created page with "A player template is a template for a character that gets randomly generated when you encounter them. Used in most random encounters. For boss encounters you\'ll want to use Player assets instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your template. '''Do not alter after creating'''. |- |Name |String | |A name for your template. Does not have to be unique. |- |Species |String | |Species for y...") Tag: Visual edit
- 13:05, 19 February 2025 JasX talk contribs created page Player (Asset) (Created page with "A player is an NPC or player character with fixed settings. Useful for NPCs or playable characters linked in Gallery. If you want to create random NPCs for random encounters, use a Player Template instead. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique ID for your player. '''Do not edit after creation!''' |- |Name |String | |Name of your character. Not unique. |- |Species Article |S...") Tag: Visual edit
- 12:40, 19 February 2025 JasX talk contribs created page Encounter (Asset) (Created page with "Encounters are used to add enemies, NPCs, and custom rules to dungeon rooms. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter. '''Do not change a label after creation'''. |- |Description |String | |A description to help you locate your encounter later. The description is only used in the ditor. |- |Friendly |Boolean |False |If not marked as friendly, combat will start when the encounter s...") Tag: Visual edit
- 12:20, 19 February 2025 JasX talk contribs created page Dungeon (Asset) (Created page with "Dungeons are collections of rooms (cells) that a player can navigate. === Common pitfalls === * Avoid adding new rooms to official dungeons. Your rooms may be overwritten in the future. Add a "door" to an official dungeon instead and have it connect to your own dungeon. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your dungeon. I strongly suggest you use a prefix for your mod. Such as if your mod is called "my dungeon mod", p...") Tag: Visual edit
- 12:03, 19 February 2025 JasX talk contribs created page StoryVar (Asset) (Created page with "A story var is a setting that shows up on the new game screen for any Story that implements them. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your var. '''Do not modify after you're done creating it!''' |- |Var description |String |This is the label that players will be attached to the form input when starting the game. |- |Type |String |Type of form field. |- |Values |String |Values. Use = to assign a default...") Tag: Visual edit
- 11:22, 19 February 2025 JasX talk contribs created page Story (Asset) (Created page with "Stories are entry points into the game. They get put on the main menu. Yuug Peninsula and Big Cat Quest are both stories. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label to access the asset by. '''Never change a label after creating your asset'''. |- |Name |String |Name of your story. |- |Icon |String |URL to an image file used as a background for the main menu entry. Recommended min size is 512x256. |- |Max Nr Player Options |Int |Max...") Tag: Visual edit
- 10:57, 19 February 2025 JasX talk contribs created page Fetish (Asset) (Created page with "A fetish is basically a game setting that ends up in the fetishes section of main menu, and developers can tie a Condition to a fetish. Then use said conditions in texts and other assets. === When should you make a fetish? === It's subjective, but ask yourself "''if someone doesn't have this fetish, will they likely be '''turned off''' by it?''" If the answer is yes, then you should create a fetish for it. For an example, most people who aren't in...") Tag: Visual edit
- 23:38, 18 February 2025 JasX talk contribs created page Condition (Asset) (Created page with "Conditions are used everywhere in FQ. They decide if something should happen or not. Some types and fields only work in specific situations. Conditions are always checked with an event attached. {| class="wikitable" |+ !Field !Type !Description |- |Label |String |A unique label for your asset to be accessed by. '''Warning, NEVER change a label after using the asset somewhere or you may cause broken links!''' |- |Description |String |Helpful description for your condition...") Tag: Visual edit
- 22:26, 17 February 2025 JasX talk contribs created page Text (Asset) (Created page with "Todo.") Tag: Visual edit
- 22:10, 18 February 2024 JasX talk contribs created page Math (Created page with "The math system!")
- 21:28, 24 October 2023 JasX talk contribs created page File:FQ Music Editor.png
- 21:28, 24 October 2023 JasX talk contribs uploaded File:FQ Music Editor.png
- 21:10, 24 October 2023 JasX talk contribs created page File:FL Studio outro bits.png
- 21:10, 24 October 2023 JasX talk contribs uploaded File:FL Studio outro bits.png
- 21:08, 24 October 2023 JasX talk contribs created page File:FL Intro bits.png
- 21:08, 24 October 2023 JasX talk contribs uploaded File:FL Intro bits.png
- 21:02, 24 October 2023 JasX talk contribs created page File:Rendering loop.png
- 21:02, 24 October 2023 JasX talk contribs uploaded File:Rendering loop.png
- 20:59, 24 October 2023 JasX talk contribs created page File:Music example.png
- 20:59, 24 October 2023 JasX talk contribs uploaded File:Music example.png
- 20:35, 24 October 2023 JasX talk contribs created page Creating Music (Created page with "Music in FQ is a bit complicated since it tries to do smart transitions. What you'll need is: # An intro bit # A loop # An outro bit Let's take a simple piece as an example: ## Caveats * Your intro must not start after your loop. * Your loop must be longer than your intro and outro combined. * Absolute maximum BPM is 300.") Tag: Visual edit: Switched
- 04:49, 9 October 2023 JasX talk contribs created page File:Messed up art layer.png
- 04:49, 9 October 2023 JasX talk contribs uploaded File:Messed up art layer.png
- 04:45, 9 October 2023 JasX talk contribs created page JaguarArtFile (Created page with "Here's the full setup of the JSON file for the Jaguar advanced art layers. [ { "icon": "26_sling_heavy.png", "conditions": [ "targetWearsSlingBikini", "targetLowerBodyHard" ], "layer": 26, "duration": 0, "x": 383, "y": 159, "slot": "lowerBody", "blendMode": "multiply", "opacity": 0.70196078431373 }, { "icon": "25_sling_heavy.png", "cond...") Tag: Visual edit
- 04:44, 9 October 2023 JasX talk contribs created page File:New Game Jaguar.png
- 04:44, 9 October 2023 JasX talk contribs uploaded File:New Game Jaguar.png