User contributions for JasX

A user with 303 edits. Account created on 12 September 2023.
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20 February 2025

19 February 2025

  • 23:5723:57, 19 February 2025 diff hist +1,386 Roleplay (Asset) No edit summary Tag: Visual edit
  • 23:4823:48, 19 February 2025 diff hist +3,196 N Roleplay (Asset) Created page with "Roleplay is the dialog popup with multiple options you may encounter. In order to trigger a roleplay, you need to tie it to a game action, generally a unique one inside of an encounter. === Definitely Use Outliner Mode === Click the Outliner button to enter outliner mode. This is a vastly superior mode of designing your roleplays. Right click to add a node, and then simply drag and drop to connect them. You can also right cl..." Tag: Visual edit
  • 22:5622:56, 19 February 2025 diff hist +864 N Faction (Asset) Created page with "Factions aren't used much nowadays since the guilds all have quests to unlock their gear (used to be a faction req). But these may be used in the future for repeatable quests. Players can check faction standings via conditions. Factions affect the game, not individual players. Factions can be added or subtracted from via a GameAction. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your faction. '..." current Tag: Visual edit
  • 22:5322:53, 19 February 2025 diff hist +488 N Quest Objective Event (Asset) Created page with "Lets you modify a parent quest objective state based on events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Type |String |add |What math operation to perform when the event is triggered. |- |Data |JSON |{"amount":1} |JSON data. The value of amount can also be a math formula. |- |Conditions |Condition | |Conditions needed to be met to trigger the objective amount modification. Usually an eventIs condition combined with additional c..." current Tag: Visual edit
  • 22:4822:48, 19 February 2025 diff hist +1,574 N Quest Objective (Asset) Created page with "Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a game action regardless of objectives completed. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the objective |- |Amount Needed |Int |1 |Amount of times the task must be completed for the objective to finish. |- |Amount to start with |Int |0 |Lets players start with a certain amount of completions...." current Tag: Visual edit
  • 22:4322:43, 19 February 2025 diff hist +623 N Quest Reward (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your reward. '''Do not edit after setting up your reward.''' |- |Type |String |Asset |Type of quest reward. |- |Asset Reward |Asset | |Asset to give (if type is asset). |- |Action |Action | |Action for the player to learn (if type is an action). |- |Reputation |JSON | |JSON object with faction set to the label of the action, and amount t..." current Tag: Visual edit
  • 22:3922:39, 19 February 2025 diff hist +1,200 N Quest (Asset) Created page with "Quests are tasks for the players to do that show up in the quest log. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your quest. '''Do not edit after setting up your quest!''' |- |Name |String | |Name of your quest. Doesn't have to be unique. |- |Exp Multiplier |Float |1 |Lets you raise or lower the exp reward. Raise it for longer quests and lower it for shorter ones. Use your own discretion. Exp is by default multiplie..." current Tag: Visual edit
  • 22:3222:32, 19 February 2025 diff hist +1,103 N Game Action (Asset) Created page with "Game Actions are like wrappers that affect the game itself rather than players. Even though they could affect players too by applying wrappers. The most common use case is to connect services/RP to NPCs inside of encounters. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique string for your game action. '''Do not edit after setting up your game action!''' |- |Description |String | |A description of what your game action does. Not us..." current Tag: Visual edit
  • 22:2422:24, 19 February 2025 diff hist +581 N Book (Asset) Created page with "Books can be read on the HUD. You can attach these to the game via Game Actions. Commonly used on world items and inventory items. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your book. '''Do not edit after setting up your book!''' |- |Name |String | |Name of your book. Doesn't have to be unique. |- |Pages |Page | |Pages of your book. |- |Game Actions |Game Action (Asset)|Ga..." Tag: Visual edit
  • 22:1222:12, 19 February 2025 diff hist +909 N Armor Enchant (Asset) Created page with "Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your enchant. '''Do not edit after finishing setting up your enchant!''' |- |Description |String | |Describe your enchant. Not visible in game, but helps you search in the editor. |- |Rarity |String |common |Enchant rarity. |- |Is Curse |Boolean |False |When checked, i..." Tag: Visual edit
  • 22:0122:01, 19 February 2025 diff hist −3,515 Material Template (Asset) No edit summary current Tag: Visual edit
  • 22:0122:01, 19 February 2025 diff hist +1,041 Material Template (Asset) No edit summary Tag: Visual edit
  • 20:3520:35, 19 February 2025 diff hist +3,752 N Material Template (Asset) Created page with "Physical materials that can be applied to different types of equipment. These are always tied to an Asset Template. {| class="wikitable" |+ !Field !Type !Default !Description |- | | | | |- | | | | |- | | | | |} '''export''' '''function''' help(){     let out = <nowiki>''</nowiki>;     out += '<nowiki><h3>Material Template:</h3></nowiki>'+         '<nowiki><p></p></nowiki>';     out += '<nowiki><h3>Fields</h3></nowiki>';     o..." Tag: Visual edit
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