User contributions for JasX
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20 February 2025
- 13:0713:07, 20 February 2025 diff hist +372 N Icon Created page with "An icon in FQ can either be a URL to an SVG file, or the short name of an icon from https://game-icons.net/ FQ is occasionally updated to download the entire library of game-icons.net - To use an icon from there: # Find the icon you want to use, such as https://game-icons.net/1x1/lorc/squid.html # Remove enter the file name into the FQ editor field. Such as ''squid.''" current Tag: Visual edit
- 13:0313:03, 20 February 2025 diff hist +94 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 13:0213:02, 20 February 2025 diff hist +40 N Procedural Dungeon (Template) JasX moved page Procedural Dungeon (Template) to Procedural Dungeon (Asset): Typo current Tag: New redirect
- 13:0213:02, 20 February 2025 diff hist 0 m Procedural Dungeon (Asset) JasX moved page Procedural Dungeon (Template) to Procedural Dungeon (Asset): Typo
- 13:0113:01, 20 February 2025 diff hist +84 Armor Enchant (Asset) No edit summary current Tag: Visual edit
- 12:5912:59, 20 February 2025 diff hist +102 Encounter (Asset) No edit summary Tag: Visual edit
- 12:5912:59, 20 February 2025 diff hist +97 Roleplay (Asset) No edit summary Tag: Visual edit
- 12:5812:58, 20 February 2025 diff hist +95 Action (Asset) No edit summary Tag: Visual edit
- 12:5712:57, 20 February 2025 diff hist +2 Player (Asset) No edit summary Tag: Visual edit
- 12:5712:57, 20 February 2025 diff hist +109 Player (Asset) No edit summary Tag: Visual edit
- 12:5612:56, 20 February 2025 diff hist +141 Dungeon (Asset) No edit summary Tag: Visual edit
- 12:5612:56, 20 February 2025 diff hist +93 Player Template (Asset) No edit summary Tag: Visual edit
- 12:5412:54, 20 February 2025 diff hist +79 Text (Asset) No edit summary Tag: Visual edit
- 12:5112:51, 20 February 2025 diff hist +26 Text Redirected page to Text (Asset) current Tags: New redirect Visual edit
- 12:5112:51, 20 February 2025 diff hist +31 Condition Redirected page to Condition (Asset) current
- 12:4112:41, 20 February 2025 diff hist +5 Book (Asset) No edit summary current Tag: Visual edit
- 12:3812:38, 20 February 2025 diff hist +47 N Book Page (Asset) Created page with "A book page is a simple text for the book page." current Tag: Visual edit
- 12:3512:35, 20 February 2025 diff hist +62 Dungeon Sub Template (Asset) No edit summary Tag: Visual edit
- 12:3412:34, 20 February 2025 diff hist −5 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 12:3212:32, 20 February 2025 diff hist +315 N Dungeon Sub Template (Asset) Created page with "Used to set conditions for what rooms can go where in a procedrual dungeon. {| class="wikitable" |+ !Field !Type !Default !Description |- |Room |Room | |Room to modify. |- |Conditions |Condition | |Conditions needed to validate to add the room. Often Z position conditions. |}" Tag: Visual edit
- 12:3112:31, 20 February 2025 diff hist +7 Procedural Dungeon (Asset) No edit summary Tag: Visual edit
- 12:2612:26, 20 February 2025 diff hist +874 N Encounter Event (Asset) Created page with "Lets you bind an event listener to an encounter. Not very commonly used. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your encounter event. '''Do not change after setting up!''' |- |Description |String | |A short description. Only visible in the editor. |- |Event Type |Event |none |Event to trigger from. |- |Max Triggers |Int | -1 |Sets how many times this event can trigger in the encounter. Use -1 for infinite. |..." current Tag: Visual edit
- 12:2312:23, 20 February 2025 diff hist +1,802 N Player Icon State (Asset) Created page with "Gives you a lot more control over character art by tying art layers to conditions. See the creating advanced art layers tutorial for more info! {| class="wikitable" |+ !Field !Type !Default !Description |- |URL |String | |URL to the art layer file. Generally a cropped transparent PNG. Image base path from the parent player object is prepended to this. |- |Layer |Int |25 |Art layer. A higher layer goes in front of a lower layer. |- |Durati..." current Tag: Visual edit
- 12:1612:16, 20 February 2025 diff hist +256 N Player Template Loot (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Asset |Asset | |Asset to drop. |- |Min |Int |0 |Min number to drop. |- |Max |Int |1 |Max number to drop. |- |Chance |Float |0.5 |Chance between 0 (no chance) to 1 (Always). |}" current Tag: Visual edit
- 12:1412:14, 20 February 2025 diff hist +9 Player Template (Asset) No edit summary Tag: Visual edit
- 12:1212:12, 20 February 2025 diff hist +336 N Tutorial Step (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Text |String | |The text to display. Keep it short! |- |Query Selector |String | |A CSS query selector for an element to attach the tooltip to. If omitted, it appears at the center of the screen. |- |Arrow |Boolean |False |Attaches an arrow to the bottom of the tooltip. |}" current Tag: Visual edit
- 12:0712:07, 20 February 2025 diff hist +803 N HitFX (Asset) Created page with "A HitFX is a collection of particles, CSS effects, and audio to play. Often tied to a text to add particles and sound effects to attacks. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label to access your HitFX by. '''Do not change after setting it up!''' |- |Description |String | |Describe your effect, only used in the editor. |- |Stagger |Int |0 |Force a time in milliseconds between triggers. Usually used for AoE to prevent t..." Tag: Visual edit
- 12:0212:02, 20 February 2025 diff hist +1,784 N Music (Asset) Created page with "Adding music is a bit involved. But there's a tutorial here. {| class="wikitable" |+ !Setting !Type !Default !Explanation |- |Label |String | |A unique identifier for the music asset. '''Note that you should NOT change this after setting it'''. |- |Track Name |String | |A name for your track. Helps users find your music. |- |Author |String | |Author of the music. |- |Download Link |String | |URL to a place you can download the track. Optional, but reco..." current Tag: Visual edit
- 11:5411:54, 20 February 2025 diff hist +2,039 N Audio Kit (Asset) Created page with "The sound Kit is primarily made up of a JSON array that lets you tweak a bunch of settings with the audio. A sound kit is simply one or more sounds that should play. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your sound kit. '''Do not modify after setting up!''' |- |Follow Parts |Boolean |False |When tied to a HitFX that moves particles across the screen (such as a bolt visual), the sound will foll..." Tag: Visual edit
- 11:4311:43, 20 February 2025 diff hist +531 N Tutorial (Asset) Created page with "Tutorials are tooltips that show up on the screen, and are tied to events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your tutorial. '''Do not alter after setting up!''' |- |Event |String |gameStart |The event that should trigger the tutorial. |- |Step |Tutorial Step | |Steps for your tutorial. |- |Conditions |Condition | |Conditions needing to be met to disp..." current Tag: Visual edit
- 11:3211:32, 20 February 2025 diff hist +298 N Loading Tip (Asset) Created page with "These are tips that show up on your loading screen. {| class="wikitable" |+ !Field !Type !Default !Description |- |Tip |String | |Your loading tip text. |- |Conditions |Condition | |All players on the player team are considered targets of the event passed to condition. |}" current Tag: Visual edit
- 11:3011:30, 20 February 2025 diff hist +765 N Shop Asset (Asset) Created page with "Binding for an item that's sold in a store. {| class="wikitable" |+ !Field !Type !Default !Description |- |Item |Asset | |Asset to be sold. |- |Cost |Int | -1 |Sets cost of item. -1 will attempt to use the value set on the item itself. |- |Amount |Int | -1 |Amount of stock for each restock period. Use -1 for infinite. |- |Restock Rate |Int |260000 |Time (in game seconds) for each restock cycle. The restock cycle begins the first time the shop is opened...." current Tag: Visual edit
- 11:1811:18, 20 February 2025 diff hist +473 N Shop Token (Asset) Created page with "Sets up a token template that a shop requires to sell an item. This is faster than specifying an item and the quant of said item for each asset sold when you want to sell an item for tokens rather than money. {| class="wikitable" |+ !Label !Type !Default !Description |- |Item |Asset | |Asset to trade for. |- |Label |String | |A unique label for your item. '''Do not change after setting up!''' |- |Cost |Int |1 |Number of assets needed for the trade. |}" current Tag: Visual edit
- 11:1311:13, 20 February 2025 diff hist +1,364 N Shop (Asset) Created page with "Shops are places where you can buy and sell items (herp derp). Shops can have preset items and/or procedurally generated items. To tie a shop to a player, use a Game Action inside an Encounter. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your shop. '''Do not modify after setting up your shop!''' |- |Name |String | |Name of your shop. Doesn't have to be unique. |- |Buys |B..." current Tag: Visual edit
- 11:0611:06, 20 February 2025 diff hist +922 N Roleplay Goto (Asset) Created page with "Lets you select a stage that the reply should go to, that way you can use conditions to have the same response take you to different stage. In conditions, target is the player who selected the response, and sender is the player attached to the roleplay stage the reply is attached to. If no sender is present, it uses the same as target. {| class="wikitable" |+ !Field !Type !Default !Description..." current Tag: Visual edit
- 00:4100:41, 20 February 2025 diff hist +2,925 N Roleplay Option (Asset) Created page with "A roleplay option is a response that the players can click. {| class="wikitable" |+ !Field !Type !Default !Description |- |Text |String | |The text on the response button. You can use %S and %T here. Where %S is the player and %T the NPC. If you leave this empty, the game will set it to [Continue] and treat output as NONE. |- |Output |String | |Default makes the player output the text into chat as if they speak it. None will make it silent. |- |Shuffle Options |Boolean |..." current Tag: Visual edit
- 00:2600:26, 20 February 2025 diff hist +2,215 N Roleplay Stage (Asset) Created page with "A roleplay stage is a text that's presented to the players, and has response options attached to it. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the player to talk to. If not added, the parent roleplay name will be used instead. |- |Portrait |String | |URL to an image to present. If a player is attached and this field is empty, the player portrait is automatically used. Can also be an icon. |- |Leave |Boolean |False |Automat..." Tag: Visual edit
19 February 2025
- 23:5723:57, 19 February 2025 diff hist +1,386 Roleplay (Asset) No edit summary Tag: Visual edit
- 23:4823:48, 19 February 2025 diff hist +3,196 N Roleplay (Asset) Created page with "Roleplay is the dialog popup with multiple options you may encounter. In order to trigger a roleplay, you need to tie it to a game action, generally a unique one inside of an encounter. === Definitely Use Outliner Mode === Click the Outliner button to enter outliner mode. This is a vastly superior mode of designing your roleplays. Right click to add a node, and then simply drag and drop to connect them. You can also right cl..." Tag: Visual edit
- 22:5622:56, 19 February 2025 diff hist +864 N Faction (Asset) Created page with "Factions aren't used much nowadays since the guilds all have quests to unlock their gear (used to be a faction req). But these may be used in the future for repeatable quests. Players can check faction standings via conditions. Factions affect the game, not individual players. Factions can be added or subtracted from via a GameAction. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your faction. '..." current Tag: Visual edit
- 22:5322:53, 19 February 2025 diff hist +488 N Quest Objective Event (Asset) Created page with "Lets you modify a parent quest objective state based on events. {| class="wikitable" |+ !Field !Type !Default !Description |- |Type |String |add |What math operation to perform when the event is triggered. |- |Data |JSON |{"amount":1} |JSON data. The value of amount can also be a math formula. |- |Conditions |Condition | |Conditions needed to be met to trigger the objective amount modification. Usually an eventIs condition combined with additional c..." current Tag: Visual edit
- 22:4822:48, 19 February 2025 diff hist +1,574 N Quest Objective (Asset) Created page with "Quest objectives generally must be completed in order to finish a quest. But you can force end a quest through a game action regardless of objectives completed. {| class="wikitable" |+ !Field !Type !Default !Description |- |Name |String | |Name of the objective |- |Amount Needed |Int |1 |Amount of times the task must be completed for the objective to finish. |- |Amount to start with |Int |0 |Lets players start with a certain amount of completions...." current Tag: Visual edit
- 22:4322:43, 19 February 2025 diff hist +623 N Quest Reward (Asset) Created page with "{| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your reward. '''Do not edit after setting up your reward.''' |- |Type |String |Asset |Type of quest reward. |- |Asset Reward |Asset | |Asset to give (if type is asset). |- |Action |Action | |Action for the player to learn (if type is an action). |- |Reputation |JSON | |JSON object with faction set to the label of the action, and amount t..." current Tag: Visual edit
- 22:3922:39, 19 February 2025 diff hist +1,200 N Quest (Asset) Created page with "Quests are tasks for the players to do that show up in the quest log. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your quest. '''Do not edit after setting up your quest!''' |- |Name |String | |Name of your quest. Doesn't have to be unique. |- |Exp Multiplier |Float |1 |Lets you raise or lower the exp reward. Raise it for longer quests and lower it for shorter ones. Use your own discretion. Exp is by default multiplie..." current Tag: Visual edit
- 22:3222:32, 19 February 2025 diff hist +1,103 N Game Action (Asset) Created page with "Game Actions are like wrappers that affect the game itself rather than players. Even though they could affect players too by applying wrappers. The most common use case is to connect services/RP to NPCs inside of encounters. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique string for your game action. '''Do not edit after setting up your game action!''' |- |Description |String | |A description of what your game action does. Not us..." current Tag: Visual edit
- 22:2422:24, 19 February 2025 diff hist +581 N Book (Asset) Created page with "Books can be read on the HUD. You can attach these to the game via Game Actions. Commonly used on world items and inventory items. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your book. '''Do not edit after setting up your book!''' |- |Name |String | |Name of your book. Doesn't have to be unique. |- |Pages |Page | |Pages of your book. |- |Game Actions |Game Action (Asset)|Ga..." Tag: Visual edit
- 22:1222:12, 19 February 2025 diff hist +909 N Armor Enchant (Asset) Created page with "Armor enchants describe what wrappers may be used for generated armor, and sets the rarity of the enchant. {| class="wikitable" |+ !Field !Type !Default !Description |- |Label |String | |A unique label for your enchant. '''Do not edit after finishing setting up your enchant!''' |- |Description |String | |Describe your enchant. Not visible in game, but helps you search in the editor. |- |Rarity |String |common |Enchant rarity. |- |Is Curse |Boolean |False |When checked, i..." Tag: Visual edit
- 22:0122:01, 19 February 2025 diff hist −3,515 Material Template (Asset) No edit summary current Tag: Visual edit
- 22:0122:01, 19 February 2025 diff hist +1,041 Material Template (Asset) No edit summary Tag: Visual edit
- 20:3520:35, 19 February 2025 diff hist +3,752 N Material Template (Asset) Created page with "Physical materials that can be applied to different types of equipment. These are always tied to an Asset Template. {| class="wikitable" |+ !Field !Type !Default !Description |- | | | | |- | | | | |- | | | | |} '''export''' '''function''' help(){ let out = <nowiki>''</nowiki>; out += '<nowiki><h3>Material Template:</h3></nowiki>'+ '<nowiki><p></p></nowiki>'; out += '<nowiki><h3>Fields</h3></nowiki>'; o..." Tag: Visual edit